Arcane Foundry › Commanders › Captain America, Liberator
Captain America, Liberator
Legendary Creature — Human Soldier Hero · {3}{W}{W} · White commander
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Build a Captain America, Liberator deck →
What Captain America, Liberator actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
- Triggered ability · attackWhenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
What a Captain America, Liberator deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× A team pump that actually pumps tokens
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
Best cards for Captain America, Liberator
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Eldrazi Displacer3 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Felidar Guardian4 mana
- Restoration Angel4 mana
- Teleportation Circle4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Dalkovan Encampment0 mana
- Elenda's Hierophant3 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
- Parhelion II // Parhelion II0 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Champions from Beyond2 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Lion Sash2 mana
- Crystal Fragments // Summon: Alexander1 mana
- Crystal Fragments // Summon: Alexander1 mana
- Halvar, God of Battle // Sword of the Realms4 mana
- Cloudsteel Kirin3 mana
- Razorfield Ripper3 mana
- Harvest Hand // Scrounged Scythe3 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
- Mithril Coat3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Nesting Grounds0 mana
- Mother of Runes1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Delney, Streetwise Lookout3 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Jackdaw Savior3 mana
- Toby, Beastie Befriender3 mana
- Akroma's Memorial7 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
- Unwanted Remake1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana