Arcane Foundry › Commanders › Captain N'ghathrod
Captain N'ghathrod
Legendary Creature — Horror Pirate · {3}{U}{B} · Black/Blue commander
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Build a Captain N'ghathrod deck →
What Captain N'ghathrod actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever a Horror you control deals combat damage to a player, that player mills that many cards.
- Triggered ability · end_stepAt the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
- Static ability · keyword_grantHorrors you control have menace.
What a Captain N'ghathrod deck needs
Plays as horror typal. What the commander asks of the other 99 — read from the card and checked by hand.
- opponent-mill spells and permanents, and mill payoffs (their library is the win)
- creatures that profit from menace (it grants the team it)
- horror creatures (its text counts them)
- many cheap evasive attackers and team evasion (every creature that connects triggers it)
The Captain N'ghathrod deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 18× Mill the opponents — their library is the win condition
- 10× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Captain N'ghathrod
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mill the opponents — their library is the win condition
- Altar of the Brood1 mana
- Ruin Crab1 mana
- Folio of Fancies2 mana
- Syr Konrad, the Grim5 mana
- Ghoulcaller's Bell1 mana
- Psychic Corrosion3 mana
- The Water Crystal4 mana
- Eye Collector1 mana
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Changeling Outcast1 mana
- Gingerbrute1 mana
- Mist-Cloaked Herald1 mana
- Slither Blade1 mana
- Triton Shorestalker1 mana
- Gudul Lurker1 mana
- K-9, Mark I1 mana
- Tormented Soul1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Kederekt Parasite1 mana
- Spellskite2 mana
- Thrummingbird2 mana
- Hostile Hostel // Creeping Inn0 mana
- Silent Hallcreeper2 mana
- Chasm Skulker3 mana
- Fume Spitter1 mana
- Tonberry1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- Desynchronization4 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana