Arcane Foundry › Commanders › Captain Storm, Cosmium Raider
Captain Storm, Cosmium Raider
Legendary Creature — Human Pirate · {U}{R} · Red/Blue commander
Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
Build a Captain Storm, Cosmium Raider deck →
What Captain Storm, Cosmium Raider actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
What a Captain Storm, Cosmium Raider deck needs
Plays as pirate typal. What the commander asks of the other 99 — read from the card and checked by hand.
- artifacts (its text counts them)
- creatures and permanents entering every turn — cheap bodies, blink and recursion (its trigger fires on each one)
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- pirate creatures (its text counts them)
The Captain Storm, Cosmium Raider deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Captain Storm, Cosmium Raider
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Ragavan, Nimble Pilferer1 mana
- Impulsive Pilferer1 mana
- Siren Stormtamer1 mana
- Spectral Sailor1 mana
- Dire Fleet Daredevil2 mana
- Malcolm, Alluring Scoundrel2 mana
- Fanatical Firebrand1 mana
- Marauding Mako1 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Lion's Eye Diamond0 mana
- Ornithopter0 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Thousand-Faced Shadow1 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Dire Fleet Daredevil2 mana
- Fear of Missing Out2 mana
- Goblin Engineer2 mana
- Snapcaster Mage2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Vexing Radgull2 mana
- Cacophony Scamp1 mana
- Kid Loki1 mana
- Gallia, the Merrymaker2 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Glistening Sphere3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Gossip's Talent2 mana
- Thassa, Deep-Dwelling4 mana
- Nephalia Smuggler1 mana
- Voyager Staff1 mana
- Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Jilt2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
Combos with Captain Storm, Cosmium Raider
Known combos from Commander Spellbook that Captain Storm, Cosmium Raider is a piece of, and how many decks list them.
- Captain Storm, Cosmium Raider + Animation Module + Ashnod's Altar50 decks
- Captain Storm, Cosmium Raider + Animation Module + Krark-Clan Ironworks30 decks
- Captain Storm, Cosmium Raider + Animation Module + Phyrexian Altar7 decks
- Captain Storm, Cosmium Raider + Animation Module + Thermopod1 decks
- Captain Storm, Cosmium Raider + Lesser Masticore + Ashnod's Altar + Xenograft1 decks
- Captain Storm, Cosmium Raider + Lesser Masticore + Xenograft + Megatog1 decks