Arcane Foundry › Commanders › Caradora, Heart of Alacria
Caradora, Heart of Alacria
Legendary Creature — Human Knight · {2}{G}{W} · Green/White commander
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
Build a Caradora, Heart of Alacria deck →
What Caradora, Heart of Alacria actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
- Replacement effect · counter_doublerIf one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
What a Caradora, Heart of Alacria deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 8× Proliferate — every counter already placed is placed again
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for Caradora, Heart of Alacria
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
- Contagion Clasp2 mana
- Fangs of Kalonia2 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Evolution Sage3 mana
- Contagion Clasp2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Bloated Contaminator3 mana
- Glistening Sphere3 mana
- Patrolling Peacemaker3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Eldrazi Displacer3 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Emiel the Blessed4 mana
- Felidar Guardian4 mana
- Restoration Angel4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- District Mascot1 mana
- Bulwark Ox2 mana
- Brightfield Glider1 mana
- Gloryheath Lynx2 mana
- Lagorin, Soul of Alacria2 mana
- Seraphic Steed2 mana
- Fortune, Loyal Steed3 mana
- Ornery Tumblewagg3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Lush Portico0 mana
- Riveteers Overlook0 mana
- Selesnya Sanctuary0 mana
- Talon Gates of Madara0 mana
- Temple of Plenty0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
- Contagion Clasp2 mana
- Fangs of Kalonia2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana