Arcane Foundry › Commanders › Cass, Hand of Vengeance
Cass, Hand of Vengeance
Legendary Creature — Human Ranger · {2}{R}{W} · Red/White commander
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Build a Cass, Hand of Vengeance deck →
What Cass, Hand of Vengeance actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deathWhenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target
- Keyword · vigilancevigilance
What a Cass, Hand of Vengeance deck needs
Plays as aristocrats. What the commander asks of the other 99 — read from the card and checked by hand.
- expendable creatures and free sacrifice outlets (its payoff is creatures dying)
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
The Cass, Hand of Vengeance deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 11× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 6× Put your own cards into your graveyard as a resource
- 5× Sacrifice a creature for no mana, repeatably
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Cass, Hand of Vengeance
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Ojer Taq, Deepest Foundation // Temple of Civilization6 mana
- Phyrexian Triniform9 mana
- Impulsive Pilferer1 mana
- Vivi's Persistence2 mana
- Otharri, Suns' Glory5 mana
- Enduring Innocence3 mana
- Squee, Dubious Monarch3 mana
- Hangarback Walker0 mana
Put your own cards into your graveyard as a resource
- Eden, Seat of the Sanctum0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Ghoulcaller's Bell1 mana
- Palantír of Orthanc3 mana
- Sequestered Stash0 mana
- Excavated Wall1 mana
- Wand of Vertebrae1 mana
Sacrifice a creature for no mana, repeatably
- Altar of Dementia2 mana
- Goblin Bombardment2 mana
- Spawning Pit2 mana
- Ashnod's Altar3 mana
- Betrothed of Fire2 mana
- Phyrexian Altar3 mana
- Fanatical Devotion3 mana
- Martyr's Cause3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Archetype of Aggression3 mana
- Beamtown Beatstick1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Kellan, the Fae-Blooded // Birthright Boon3 mana
- Goblin Engineer2 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Ranger-Captain of Eos3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
Combos with Cass, Hand of Vengeance
Known combos from Commander Spellbook that Cass, Hand of Vengeance is a piece of, and how many decks list them.
- Cass, Hand of Vengeance + Mortarpod + Cartouche Of Solidarity420 decks
- Cass, Hand of Vengeance + Griffin Guide + Goblin Bombardment283 decks
- Cass, Hand of Vengeance + Goblin Bombardment + Archon Of Sun's Grace248 decks
- Cass, Hand of Vengeance + Goblin Bombardment + Ajani's Chosen188 decks
- Cass, Hand of Vengeance + Goblin Bombardment + Ghostly Dancers155 decks
- Cass, Hand of Vengeance + Griffin Guide + Blasting Station135 decks