Arcane Foundry › Commanders › Catti-brie of Mithral Hall
Catti-brie of Mithral Hall
Legendary Creature — Human Archer · {G}{W} · Green/White commander
Reach, first strike
Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it.
{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Build a Catti-brie of Mithral Hall deck →
What Catti-brie of Mithral Hall actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it.
- Activated ability{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
- Keyword · reachreach
- Keyword · first strikefirst strike
What a Catti-brie of Mithral Hall deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Catti-brie of Mithral Hall deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 11× Keep a permanent you control alive through removal
- 6× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 10× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 2× A card that pays off the permanent type the deck is made of — cast triggers, "for each artifact", cost cutters
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
Best cards for Catti-brie of Mithral Hall
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Paradise Mantle0 mana
- Spidersilk Net0 mana
- Bone Saw0 mana
- Sigil of Distinction0 mana
- Crystal Fragments // Summon: Alexander1 mana
- Swashbuckler's Whip1 mana
- Lost Jitte1 mana
- Shuriken1 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Ellywick Tumblestrum4 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Skateboard1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Cloak of the Bat2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Jasmine Boreal of the Seven3 mana
- Tanglewalker3 mana
- On Wings of Gold4 mana
- Eldrazi Monument5 mana
- Bellowing Tanglewurm5 mana
- Wings of Hubris2 mana
- Primal Rage2 mana
- Akroma's Memorial7 mana
Keep a permanent you control alive through removal
- Teferi's Protection3 mana
- Veil of Summer1 mana
- Clever Concealment4 mana
- Silkguard1 mana
- Surge of Salvation1 mana
- Flawless Maneuver3 mana
- Invisible Force Field2 mana
- Spectacular Spider-Man2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Ozolith, the Shattered Spire2 mana
- Michelangelo, Weirdness to 112 mana
- Benevolent Hydra2 mana
- Conclave Mentor2 mana
- Hardened Scales1 mana
- High Score3 mana
- Kami of Whispered Hopes3 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Crystal Fragments // Summon: Alexander1 mana
- Swashbuckler's Whip1 mana
- Sword of Forge and Frontier3 mana
- Lost Jitte1 mana
- Sword of Hearth and Home3 mana
- Sword of Fire and Ice3 mana
- Shuriken1 mana
- Helm of Kaldra3 mana
A card that pays off the permanent type the deck is made of — cast triggers, "for each artifact", cost cutters
- Sigarda's Aid1 mana
- Kor Spiritdancer2 mana
- Hero of Iroas2 mana
- Light-Paws, Emperor's Voice2 mana
- Transcendent Envoy2 mana
- Adelbert Steiner2 mana
- Pearl-Ear, Imperial Advisor3 mana
- Tanglespan Lookout3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Swords to Plowshares1 mana
- Path to Exile1 mana
- Sheltered by Ghosts2 mana
- Portable Hole1 mana
- Seam Rip1 mana
- Parting Gust2 mana
- Erode1 mana
- Emergency Eject3 mana
Find the exact card the plan needs
- Light-Paws, Emperor's Voice2 mana
- Steelshaper's Gift1 mana
- Green Sun's Zenith1 mana
- Cloud, Midgar Mercenary2 mana
- Open the Armory2 mana
- Nature's Rhythm2 mana
- Stoneforge Mystic2 mana
- Relic Seeker2 mana