Arcane Foundry › Commanders › Cecily, Haunted Mage
Cecily, Haunted Mage
Legendary Creature — Human Wizard · {1}{U}{B}{R} · Black/Red/Blue commander
Your maximum hand size is eleven.
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Partner—Friends forever (You can have two commanders if both have this ability.)
Build a Cecily, Haunted Mage deck →
What Cecily, Haunted Mage actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from you
- Keyword · partnerpartner
What a Cecily, Haunted Mage deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 32× Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Cecily, Haunted Mage
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- Excalibur, Sword of Eden12 mana
- Ancient Stone Idol10 mana
- Blightsteel Colossus12 mana
- Charred Foyer // Warped Space10 mana
- Darksteel Colossus11 mana
- Emrakul, the Promised End13 mana
- Emrakul, the World Anew12 mana
- Flayer of Loyalties10 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Kozilek's Unsealing3 mana
- Pashalik Mons3 mana
- Endless Ranks of the Dead4 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Anax, Hardened in the Forge3 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Dark Ritual1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Malakir Rebirth // Malakir Mire1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana