Arcane Foundry › Commanders › Cecily, Haunted Mage

Cecily, Haunted Mage

Cecily, Haunted Mage

Legendary Creature — Human Wizard · {1}{U}{B}{R} · Black/Red/Blue commander

Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Partner—Friends forever (You can have two commanders if both have this ability.)
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What Cecily, Haunted Mage actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Cecily, Haunted Mage deck needs

Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.

The Cecily, Haunted Mage deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Cecily, Haunted Mage

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. Frostcliff Siege3 mana
  4. The Fire Crystal4 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Urabrask the Hidden5 mana
  8. Fervor3 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Dark Ritual1 mana
  5. Faithless Looting1 mana
  6. Gamble1 mana
  7. Lightning Bolt1 mana
  8. Malakir Rebirth // Malakir Mire1 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Rogue Class2 mana
  2. Archetype of Imagination6 mana
  3. Eldrazi Monument5 mana
  4. Falthis, Shadowcat Familiar3 mana
  5. Goblin War Drums3 mana
  6. Akroma's Memorial7 mana
  7. Don Andres, the Renegade4 mana
  8. Archetype of Aggression3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Infernal Grasp2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lost in the Maze2 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing