Arcane FoundryCommanders › Celes, Rune Knight

Celes, Rune Knight

Celes, Rune Knight

Legendary Creature — Human Wizard Knight · {1}{R}{W}{B} · Black/Red/White commander

When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Build a Celes, Rune Knight deck →

What Celes, Rune Knight actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Celes, Rune Knight deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Celes, Rune Knight

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Eldrazi Displacer3 mana
  3. Eternal Acrobat Toast0 mana
  4. Conjurer's Closet5 mana
  5. Distinguished Conjurer2 mana
  6. Felidar Guardian4 mana
  7. Restoration Angel4 mana
  8. Teleportation Circle4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Temple of Silence0 mana
  4. Temple of Triumph0 mana
  5. Bloodfell Caves0 mana
  6. Boros Garrison0 mana
  7. Cabaretti Courtyard0 mana
  8. Elegant Parlor0 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Altar of Dementia2 mana
  4. Mindcrank2 mana
  5. Ripples of Undeath2 mana
  6. Tibalt's Trickery2 mana
  7. Codex Shredder1 mana
  8. Eden, Seat of the Sanctum0 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Blightbelly Rat2 mana
  3. Contagion Clasp2 mana
  4. Drown in Ichor2 mana
  5. Grateful Apparition2 mana
  6. Metastatic Evangel2 mana
  7. Yawgmoth, Thran Physician4 mana
  8. Glistening Sphere3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. Defile1 mana
  5. Tragic Slip1 mana
  6. March of Otherworldly Light1 mana
  7. Infernal Grasp2 mana
  8. Terminate2 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Imperial Seal1 mana
  7. Insatiable Avarice1 mana
  8. Diabolic Intent2 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Black Market Connections3 mana
  5. Braids, Arisen Nightmare3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Archivist of Oghma2 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Greater Auramancy2 mana
  5. Codsworth, Handy Helper3 mana
  6. Cryptothrall4 mana
  7. Avacyn, Angel of Hope8 mana
  8. Coppercoat Vanguard2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing