Arcane FoundryCommanders › Chainer, Nightmare Adept

Chainer, Nightmare Adept

Chainer, Nightmare Adept

Legendary Creature — Human Minion · {2}{B}{R} · Black/Red commander

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
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What Chainer, Nightmare Adept actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Chainer, Nightmare Adept deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Chainer, Nightmare Adept

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards

  1. Mox Diamond0 mana
  2. Fomori Vault0 mana
  3. Pip-Boy 30001 mana
  4. Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
  5. Necropotence3 mana
  6. Artist's Talent2 mana
  7. Collector's Vault2 mana
  8. Containment Construct2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Bloodfell Caves0 mana
  4. Cabaretti Courtyard0 mana
  5. Lotus Field0 mana
  6. Mortuary Mire0 mana
  7. Rakdos Carnarium0 mana
  8. Raucous Theater0 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Altar of Dementia2 mana
  4. Mindcrank2 mana
  5. Ripples of Undeath2 mana
  6. Tibalt's Trickery2 mana
  7. Codex Shredder1 mana
  8. Eden, Seat of the Sanctum0 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Breaking Point3 mana
  8. Coils of the Medusa2 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Imperial Seal1 mana
  7. Insatiable Avarice1 mana
  8. Diabolic Intent2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing