Arcane Foundry › Commanders › Chandra, Fire of Kaladesh // Chandra, Roaring Flame
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
Legendary Creature — Human Shaman // Legendary Planeswalker — Chandra · {1}{R}{R} · Red commander
Whenever you cast a red spell, untap Chandra.
{T}: Chandra deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
+1: Chandra deals 2 damage to target player or planeswalker.
−2: Chandra deals 2 damage to target creature.
−7: Chandra deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
Build a Chandra, Fire of Kaladesh // Chandra, Roaring Flame deck →
What Chandra, Fire of Kaladesh // Chandra, Roaring Flame actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a red spell, untap Chandra.
- Activated ability{T}: Chandra deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transfor
- Activated ability+1: Chandra deals 2 damage to target player or planeswalker.
- Activated ability−2: Chandra deals 2 damage to target creature.
- Activated ability−7: Chandra deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to y
- Keyword · transformtransform
What a Chandra, Fire of Kaladesh // Chandra, Roaring Flame deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 8× Untap the commander so the tap ability is an engine, not a one-shot
- 21× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Chandra, Fire of Kaladesh // Chandra, Roaring Flame
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Goblin Chieftain3 mana
- Blacksmith's Talent1 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Sting, the Glinting Dagger2 mana
- Thornbite Staff2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Akki Battle Squad6 mana
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Everflowing Chalice0 mana
- Walking Ballista0 mana
- Hangarback Walker0 mana
- Mishra's Bauble0 mana
- Sol Talisman0 mana
- Tormod's Crypt0 mana
- Urza's Bauble0 mana
- Chrome Mox0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
- Flamekin Harbinger1 mana
- Goblin Matron3 mana
- Sarkhan's Triumph3 mana
- Dwarven Recruiter3 mana
- Myr Kinsmith4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Artist's Talent2 mana
- Fear of Missing Out2 mana
- Key to the City2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana