Arcane Foundry › Commanders › Chandra, Fire of Kaladesh // Chandra, Roaring Flame
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
Legendary Creature — Human Shaman // Legendary Planeswalker — Chandra · {1}{R}{R} · Red commander
Whenever you cast a red spell, untap Chandra.
{T}: Chandra deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
+1: Chandra deals 2 damage to target player or planeswalker.
−2: Chandra deals 2 damage to target creature.
−7: Chandra deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
Build a Chandra, Fire of Kaladesh // Chandra, Roaring Flame deck →
What Chandra, Fire of Kaladesh // Chandra, Roaring Flame actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a red spell, untap Chandra.
- Activated ability{T}: Chandra deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
- Activated ability+1: Chandra deals 2 damage to target player or planeswalker.
- Activated ability−2: Chandra deals 2 damage to target creature.
- Activated ability−7: Chandra deals 6 damage to each opponent. Each player dealt damage this way gets an emblem
What a Chandra, Fire of Kaladesh // Chandra, Roaring Flame deck needs
Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.
- ways to keep the commander planeswalker alive (blockers, fogs, pillowfort), loyalty growth (proliferate, loyalty boosters) and planeswalker synergies — it must survive a turn cycle to work
- cheap spells of any kind (its trigger fires on every cast)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Chandra, Fire of Kaladesh // Chandra, Roaring Flame deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 18× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 6× Proliferate — every counter already placed is placed again
- 6× Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Chandra, Fire of Kaladesh // Chandra, Roaring Flame
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Lion's Eye Diamond0 mana
- Walking Ballista0 mana
- Zuran Orb0 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sting, the Glinting Dagger2 mana
- Thornbite Staff2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Éomer, Marshal of Rohan4 mana
- Honor-Worn Shaku3 mana
- Lightning Runner5 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Throne of Geth2 mana
- Cacophony Scamp1 mana
- Surge Conductor3 mana
- Contagion Engine6 mana
Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- Surgehacker Mech4 mana
- Devouring Hellion3 mana
- Heart of Bogardan4 mana
- Shatterskull Smashing // Shatterskull, the Hammer Pass2 mana
- Mox Amber0 mana
- Stonesplitter Bolt1 mana
- Repeated Reverberation4 mana
- Forge of Heroes0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Adaptive Omnitool2 mana