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Chevill, Bane of Monsters

Chevill, Bane of Monsters

Legendary Creature — Human Rogue · {B}{G} · Black/Green commander

Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
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What Chevill, Bane of Monsters actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Chevill, Bane of Monsters deck needs

Plays as removal payoff. What the commander asks of the other 99 — read from the card and checked by hand.

The Chevill, Bane of Monsters deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Chevill, Bane of Monsters

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Grim Tutor3 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Keep a permanent you control alive through removal

  1. Guardian Augmenter3 mana
  2. Saryth, the Viper's Fang4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Asceticism5 mana
  6. Eldrazi Monument5 mana
  7. Commander's Plate1 mana
  8. Mithril Coat3 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Golgari Signet2 mana
  3. Incubation Druid2 mana
  4. Palladium Myr3 mana
  5. Worn Powerstone3 mana
  6. Ilysian Caryatid2 mana
  7. Heritage Druid1 mana
  8. Llanowar Tribe3 mana

A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific

  1. Crashing Drawbridge2 mana
  2. Ozolith, the Shattered Spire2 mana
  3. Bontu's Monument3 mana
  4. Enduring Vitality3 mana
  5. Kami of Whispered Hopes3 mana
  6. Oketra's Monument3 mana
  7. Vito, Thorn of the Dusk Rose3 mana
  8. Assault Formation2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing