Arcane Foundry › Commanders › Chief of the Wilds
Chief of the Wilds
Legendary Creature — Wolf · {2}{B}{G} · Black/Green commander
Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If an ability of another Wolf or battle you control triggers, that ability triggers an additional time.
Build a Chief of the Wilds deck →
What Chief of the Wilds actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
- Replacement effect · trigger_doublerIf an ability of another Wolf or battle you control triggers, that ability triggers an additional time.
- Keyword · menacemenace
What a Chief of the Wilds deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 6× A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Chief of the Wilds
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Golgari Rot Farm0 mana
- Jungle Hollow0 mana
- Lotus Field0 mana
- Mortuary Mire0 mana
- Riveteers Overlook0 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Valley Rotcaller2 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Horizon Explorer3 mana
- Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel3 mana
- Weathered Sentinels3 mana
- Bloodsoaked Champion1 mana
- Copperhorn Scout1 mana
- District Mascot1 mana
A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- Zulaport Cutthroat2 mana
- Morbid Opportunist3 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Pitiless Plunderer4 mana
- Blade of the Bloodchief1 mana
- Tarrian's Soulcleaver1 mana
- Vat of Rebirth1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Young Wolf1 mana
- Ascendant Packleader1 mana
- Nighthowl Pursuer1 mana
- Summon: Fenrir3 mana
- Duskwatch Recruiter // Krallenhorde Howler2 mana
- Outland Liberator // Frenzied Trapbreaker2 mana
- Torgal, A Fine Hound2 mana
- Kessig Prowler // Sinuous Predator1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
- Blightbelly Rat2 mana
- Contagion Clasp2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Beast Whisperer4 mana