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Chief of the Wilds

Chief of the Wilds

Legendary Creature — Wolf · {2}{B}{G} · Black/Green commander

Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If an ability of another Wolf or battle you control triggers, that ability triggers an additional time.
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What Chief of the Wilds actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Chief of the Wilds deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Chief of the Wilds

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Cabaretti Courtyard0 mana
  4. Golgari Rot Farm0 mana
  5. Jungle Hollow0 mana
  6. Lotus Field0 mana
  7. Mortuary Mire0 mana
  8. Riveteers Overlook0 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Valley Rotcaller2 mana
  2. Goreclaw, Terror of Qal Sisma4 mana
  3. Horizon Explorer3 mana
  4. Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel3 mana
  5. Weathered Sentinels3 mana
  6. Bloodsoaked Champion1 mana
  7. Copperhorn Scout1 mana
  8. District Mascot1 mana

A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies

  1. Zulaport Cutthroat2 mana
  2. Morbid Opportunist3 mana
  3. Marionette Apprentice2 mana
  4. The Meathook Massacre2 mana
  5. Pitiless Plunderer4 mana
  6. Blade of the Bloodchief1 mana
  7. Tarrian's Soulcleaver1 mana
  8. Vat of Rebirth1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Young Wolf1 mana
  2. Ascendant Packleader1 mana
  3. Nighthowl Pursuer1 mana
  4. Summon: Fenrir3 mana
  5. Duskwatch Recruiter // Krallenhorde Howler2 mana
  6. Outland Liberator // Frenzied Trapbreaker2 mana
  7. Torgal, A Fine Hound2 mana
  8. Kessig Prowler // Sinuous Predator1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Thirsting Roots1 mana
  5. Evolution Sage3 mana
  6. Mossborn Hydra3 mana
  7. Blightbelly Rat2 mana
  8. Contagion Clasp2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Green Sun's Zenith1 mana
  7. Imperial Seal1 mana
  8. Insatiable Avarice1 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Build this deck in the Arcane Forge →

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