Arcane Foundry › Commanders › Chief of the Wilds
Chief of the Wilds
Legendary Creature — Wolf · {2}{B}{G} · Black/Green commander
Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
Build a Chief of the Wilds deck →
What Chief of the Wilds actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
- Replacement effect · trigger_doublerIf a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
- Keyword · menacemenace
What a Chief of the Wilds deck needs
Plays as trigger doubler. What the commander asks of the other 99 — read from the card and checked by hand.
- permanents with triggered abilities the doubler can multiply
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
- wolf creatures (its text counts them)
The Chief of the Wilds deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 6× A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Chief of the Wilds
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Eternal Witness3 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Six3 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Valley Rotcaller2 mana
- Bloodsoaked Champion1 mana
- Copperhorn Scout1 mana
- District Mascot1 mana
- Horizon Explorer3 mana
- Mirkwood Spider1 mana
A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- Skullclamp1 mana
- Blood Artist2 mana
- Zulaport Cutthroat2 mana
- Morbid Opportunist3 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
- Pitiless Plunderer4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Young Wolf1 mana
- Ascendant Packleader1 mana
- Nighthowl Pursuer1 mana
- Summon: Fenrir3 mana
- Duskwatch Recruiter // Krallenhorde Howler2 mana
- Outland Liberator // Frenzied Trapbreaker2 mana
- Torgal, A Fine Hound2 mana
- Kessig Prowler // Sinuous Predator1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Winding Constrictor2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Vicious Rivalry4 mana
- Endemic Plague4 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana