Arcane Foundry › Commanders › Chulane, Teller of Tales
Chulane, Teller of Tales
Legendary Creature — Human Druid · {2}{G}{W}{U} · Green/Blue/White commander
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
{3}, {T}: Return target creature you control to its owner's hand.
Build a Chulane, Teller of Tales deck →
What Chulane, Teller of Tales actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
- Activated ability{3}, {T}: Return target creature you control to its owner's hand.
- Keyword · vigilancevigilance
What a Chulane, Teller of Tales deck needs
Plays as creature cast trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- creature spells (its trigger fires on each one you cast)
- land ramp, extra land drops and landfall payoffs (its text counts or triggers on lands)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Chulane, Teller of Tales deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Chulane, Teller of Tales
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Azusa, Lost but Seeking3 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Dryad Arbor0 mana
- Ornithopter0 mana
- Walking Ballista0 mana
- Birds of Paradise1 mana
- Delighted Halfling1 mana
- Elvish Mystic1 mana
- Esper Sentinel1 mana
- Fyndhorn Elves1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
Combos with Chulane, Teller of Tales
Known combos from Commander Spellbook that Chulane, Teller of Tales is a piece of, and how many decks list them.
- Chulane, Teller of Tales + Intruder Alarm10,305 decks
- Chulane, Teller of Tales + Mana Breach + Shrieking Drake2,061 decks
- Chulane, Teller of Tales + Shrieking Drake + Lotus Cobra + Simic Growth Chamber1,901 decks
- Chulane, Teller of Tales + Shrieking Drake + Lotus Cobra + Selesnya Sanctuary1,725 decks
- Chulane, Teller of Tales + Shrieking Drake + Tireless Provisioner + Simic Growth Chamber1,677 decks
- Chulane, Teller of Tales + Shrieking Drake + Lotus Cobra + Azorius Chancery1,674 decks