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Circu, Dimir Lobotomist

Circu, Dimir Lobotomist

Legendary Creature — Human Wizard · {2}{U}{B} · Black/Blue commander

Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu.
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What Circu, Dimir Lobotomist actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Circu, Dimir Lobotomist deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Circu, Dimir Lobotomist

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A tax, lock or hoser aimed at the opponents — the deck's parity break

  1. Shadowspear1 mana
  2. Propaganda3 mana
  3. Arcane Lighthouse0 mana
  4. Grafdigger's Cage1 mana
  5. Narset, Parter of Veils3 mana
  6. Conqueror's Flail2 mana
  7. Winter Moon2 mana
  8. Propaganda // Propaganda0 mana

Exiles from your own library and lets you play it — the card flow of an exile-matters commander

  1. Ugin's Labyrinth0 mana
  2. Tinybones, Bauble Burglar2 mana
  3. Endless Sands0 mana
  4. Mimic Vat3 mana
  5. Bag of Holding1 mana
  6. Currency Converter1 mana
  7. Dawnhand Dissident1 mana
  8. Dino DNA1 mana

A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger

  1. Everflowing Chalice0 mana
  2. Walking Ballista0 mana
  3. Hangarback Walker0 mana
  4. Mishra's Bauble0 mana
  5. Profane Tutor0 mana
  6. Sol Talisman0 mana
  7. Tormod's Crypt0 mana
  8. Urza's Bauble0 mana

Keep a permanent you control alive through removal

  1. Gleaming Overseer3 mana
  2. Cryptothrall4 mana
  3. Tekuthal, Inquiry Dominus4 mana
  4. Lost in the Maze2 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Defile1 mana
  6. Tragic Slip1 mana
  7. Suspend1 mana
  8. Infernal Grasp2 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Displacement Wave2 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Coils of the Medusa2 mana
  8. Forced March3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing