Arcane Foundry › Commanders › Circu, Dimir Lobotomist
Circu, Dimir Lobotomist
Legendary Creature — Human Wizard · {2}{U}{B} · Black/Blue commander
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu.
Build a Circu, Dimir Lobotomist deck →
What Circu, Dimir Lobotomist actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a blue spell, exile the top card of target player's library.
- Triggered ability · cast_spellWhenever you cast a black spell, exile the top card of target player's library.
- Static ability · taxYour opponents can't cast spells with the same name as a card exiled with Circu.
What a Circu, Dimir Lobotomist deck needs
Plays as stax. What the commander asks of the other 99 — read from the card and checked by hand.
- stax pieces, taxes and hatebears that break parity in your favor
- cheap spells of any kind (its trigger fires on every cast)
The Circu, Dimir Lobotomist deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 19× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Circu, Dimir Lobotomist
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Propaganda3 mana
- Grafdigger's Cage1 mana
- Narset, Parter of Veils3 mana
- Opposition Agent3 mana
- Cursed Totem2 mana
- Defense Grid2 mana
- Winter Moon2 mana
- Crawlspace3 mana
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Lion's Eye Diamond0 mana
- Pact of Negation0 mana
- Walking Ballista0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- Desynchronization4 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Dimir Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana