Arcane Foundry › Commanders › Círdan the Shipwright
Círdan the Shipwright
Legendary Creature — Elf Noble · {3}{G}{U} · Green/Blue commander
Vigilance
Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Build a Círdan the Shipwright deck →
What Círdan the Shipwright actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may p
- Keyword · vigilancevigilance
What a Círdan the Shipwright deck needs
Plays as group hug. What the commander asks of the other 99 — read from the card and checked by hand.
- group-hug and politics payoffs (every player draws on its enter and attack)
- blink for the commander
The Círdan the Shipwright deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Círdan the Shipwright
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Conjurer's Closet5 mana
- Gossip's Talent2 mana
- Thassa, Deep-Dwelling4 mana
- Nephalia Smuggler1 mana
- Voyager Staff1 mana
- Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
- Deadeye Navigator6 mana
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Mystic Remora1 mana
- Burgeoning1 mana
- Curiosity1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- Ledger Shredder2 mana
- Mindcrank2 mana
- Vexing Bauble1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Thousand-Faced Shadow1 mana
- Reclamation Sage3 mana
- Rishkar, Peema Renegade3 mana
- Wood Elves3 mana
- Badgermole Cub2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Infiltrator's Magemark3 mana
- Bellowing Tanglewurm5 mana
- Student of Elements // Tobita, Master of Winds2 mana
- Deepchannel Mentor6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
- Selective Obliteration5 mana
- Needle Storm3 mana
- Evacuation5 mana
Combos with Círdan the Shipwright
Known combos from Commander Spellbook that Círdan the Shipwright is a piece of, and how many decks list them.
- Círdan the Shipwright + Illusion Of Choice + Spark Double + Cloudstone Curio31 decks