Arcane Foundry › Commanders › Clement, the Worrywort
Clement, the Worrywort
Legendary Creature — Frog Druid · {1}{G}{U} · Green/Blue commander
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
Build a Clement, the Worrywort deck →
What Clement, the Worrywort actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
- Activated abilityFrogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
- Keyword · vigilancevigilance
What a Clement, the Worrywort deck needs
Plays as frog typal. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures with enter triggers (each entry returns a cheaper one to replay)
- frogs (they tap for creature mana)
The Clement, the Worrywort deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Clement, the Worrywort
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Rampant Frogantua3 mana
- Field of the Dead0 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Spore Frog1 mana
- Dour Port-Mage2 mana
- Poison Dart Frog2 mana
- Pollywog Prodigy2 mana
- Mistbreath Elder1 mana
- Sunshower Druid1 mana
- Valley Mightcaller1 mana
- Clifftop Lookout3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Thousand-Faced Shadow1 mana
- Reclamation Sage3 mana
- Rishkar, Peema Renegade3 mana
- Wood Elves3 mana
- Badgermole Cub2 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Conjurer's Closet5 mana
- Gossip's Talent2 mana
- Thassa, Deep-Dwelling4 mana
- Nephalia Smuggler1 mana
- Voyager Staff1 mana
- Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
- Deadeye Navigator6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
- Selective Obliteration5 mana
- Needle Storm3 mana
- Evacuation5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Rhystic Study3 mana
Combos with Clement, the Worrywort
Known combos from Commander Spellbook that Clement, the Worrywort is a piece of, and how many decks list them.
- Clement, the Worrywort + Intruder Alarm + Stickytongue Sentinel2,346 decks
- Clement, the Worrywort + Shrieking Drake + Cloud Of Faeries + Simic Growth Chamber671 decks
- Clement, the Worrywort + Intruder Alarm + Quickling158 decks
- Clement, the Worrywort + Shrieking Drake + Cloud Of Faeries + Coral Atoll63 decks
- Clement, the Worrywort + Shrieking Drake + Cloud Of Faeries + Lotus Field54 decks
- Clement, the Worrywort + Intruder Alarm + Zephyr Sentinel46 decks