Arcane FoundryCommanders › Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Demon · {4}{R}{R} · Red commander

When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. (As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
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What Clive, Ifrit's Dominant // Ifrit, Warden of Inferno actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Clive, Ifrit's Dominant // Ifrit, Warden of Inferno deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
  4. Goblin Chieftain3 mana
  5. Blacksmith's Talent1 mana
  6. The Fire Crystal4 mana
  7. Lightning Greaves2 mana
  8. Swiftfoot Boots2 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Sword of Feast and Famine3 mana
  3. Amulet of Vigor1 mana
  4. Sting, the Glinting Dagger2 mana
  5. Umbral Mantle3 mana
  6. Genji Glove5 mana
  7. Akki Battle Squad6 mana
  8. Éomer, Marshal of Rohan4 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Brash Taunter5 mana
  2. Golden Guardian // Gold-Forge Garrison4 mana
  3. Surly Badgersaur4 mana
  4. Golden Guardian // Gold-Forge Garrison4 mana
  5. Skophos Maze-Warden4 mana
  6. Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
  7. Markov Enforcer6 mana
  8. Magus of the Arena6 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Lotus Field0 mana
  4. Riveteers Overlook0 mana
  5. Talon Gates of Madara0 mana
  6. Impact Tremors2 mana
  7. Mithril Coat3 mana
  8. Adventurer's Inn0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Kozilek's Return3 mana
  5. Akki Blizzard-Herder2 mana
  6. Devastating Dreams2 mana
  7. Tectonic Break2 mana
  8. Tremble2 mana

Find the exact card the plan needs

  1. Goblin Recruiter2 mana
  2. Imperial Recruiter3 mana
  3. Dragon's Approach3 mana
  4. Flamekin Harbinger1 mana
  5. Goblin Matron3 mana
  6. Sarkhan's Triumph3 mana
  7. Dwarven Recruiter3 mana
  8. Myr Kinsmith4 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Pip-Boy 30001 mana
  4. Sticky Fingers1 mana
  5. Vexing Bauble1 mana
  6. Artist's Talent2 mana
  7. Fear of Missing Out2 mana
  8. Key to the City2 mana

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