Arcane Foundry › Commanders › Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Demon · {4}{R}{R} · Red commander

When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. (As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
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What Clive, Ifrit's Dominant // Ifrit, Warden of Inferno actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Clive, Ifrit's Dominant // Ifrit, Warden of Inferno deck needs

Plays as ETB value. What the commander asks of the other 99 — read from the card and checked by hand.

The Clive, Ifrit's Dominant // Ifrit, Warden of Inferno deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. The Fire Crystal4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Urabrask the Hidden5 mana
  7. Fervor3 mana
  8. Hammer of Purphoros3 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Sting, the Glinting Dagger2 mana
  3. Umbral Mantle3 mana
  4. Genji Glove5 mana
  5. Éomer, Marshal of Rohan4 mana
  6. Honor-Worn Shaku3 mana
  7. Lightning Runner5 mana
  8. Sword of the Paruns4 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Norin the Wary1 mana
  2. Conjurer's Closet5 mana
  3. Voyager Staff1 mana
  4. Golden Argosy4 mana
  5. Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
  6. Eldrazi Confluence4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Solemn Simulacrum4 mana
  2. Dualcaster Mage3 mana
  3. Imperial Recruiter3 mana
  4. Dire Fleet Daredevil2 mana
  5. Fear of Missing Out2 mana
  6. Goblin Engineer2 mana
  7. Pinnacle Monk // Mystic Peak5 mana
  8. Voldaren Epicure1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Find the exact card the plan needs

  1. Imperial Recruiter3 mana
  2. Shield-Wall Sentinel4 mana
  3. Skyship Weatherlight4 mana
  4. Moonsilver Key2 mana
  5. Pattern Matcher4 mana
  6. Gamble1 mana
  7. Hoarding Dragon5 mana
  8. Shrine Steward5 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Selective Obliteration5 mana
  5. Mizzium Mortars2 mana
  6. Delete2 mana
  7. Earthquake1 mana
  8. Apocalypse5 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Professional Face-Breaker3 mana
  4. The One Ring4 mana
  5. Sticky Fingers1 mana
  6. Vexing Bauble1 mana
  7. Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
  8. Adaptive Omnitool2 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

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