Arcane FoundryCommanders › Cloudhoof Kirin

Cloudhoof Kirin

Cloudhoof Kirin

Legendary Creature — Kirin Spirit · {3}{U}{U} · Blue commander

Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Build a Cloudhoof Kirin deck →

What Cloudhoof Kirin actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Cloudhoof Kirin deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Cloudhoof Kirin

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Hedron Crab1 mana
  2. Ruin Crab1 mana
  3. Millikin2 mana
  4. Emry, Lurker of the Loch3 mana
  5. Excavated Wall1 mana
  6. Exhibition Tidecaller1 mana
  7. Merfolk Secretkeeper // Venture Deeper1 mana
  8. Merfolk Windrobber1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Spectral Sailor1 mana
  2. Omarthis, Ghostfire Initiate0 mana
  3. Ugin's Conjurant0 mana
  4. Ghostly Pilferer2 mana
  5. Kami of the Crescent Moon2 mana
  6. Wan Shi Tong, Librarian2 mana
  7. Mausoleum Wanderer1 mana
  8. Ascendant Spirit1 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Spectral Sailor1 mana
  2. Omarthis, Ghostfire Initiate0 mana
  3. Ugin's Conjurant0 mana
  4. Mausoleum Wanderer1 mana
  5. Ghostly Pilferer2 mana
  6. Kami of the Crescent Moon2 mana
  7. Wan Shi Tong, Librarian2 mana
  8. Ascendant Spirit1 mana

Put your own cards into your graveyard as a resource

  1. Altar of Dementia2 mana
  2. Brain Freeze2 mana
  3. Mindcrank2 mana
  4. Codex Shredder1 mana
  5. Hedron Crab1 mana
  6. Thought Scour1 mana
  7. Emry, Lurker of the Loch3 mana
  8. Eden, Seat of the Sanctum0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Filter Out3 mana
  3. Aligned Hedron Network4 mana
  4. Coercive Portal4 mana
  5. Whelming Wave4 mana
  6. Consuming Tide4 mana
  7. Llawan, Cephalid Empress4 mana
  8. Part the Veil4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Transmute Artifact2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Mystical Tutor1 mana
  8. Muddle the Mixture2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Rhystic Study3 mana
  6. Faerie Mastermind2 mana
  7. The One Ring4 mana
  8. Combat Research1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing