Arcane Foundry › Commanders › Cloudhoof Kirin
Cloudhoof Kirin
Legendary Creature — Kirin Spirit · {3}{U}{U} · Blue commander
Flying
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Build a Cloudhoof Kirin deck →
What Cloudhoof Kirin actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
- Keyword · flyingflying
- Keyword · millmill
What a Cloudhoof Kirin deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Cloudhoof Kirin
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Hedron Crab1 mana
- Ruin Crab1 mana
- Millikin2 mana
- Emry, Lurker of the Loch3 mana
- Excavated Wall1 mana
- Exhibition Tidecaller1 mana
- Merfolk Secretkeeper // Venture Deeper1 mana
- Merfolk Windrobber1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Spectral Sailor1 mana
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Ghostly Pilferer2 mana
- Kami of the Crescent Moon2 mana
- Wan Shi Tong, Librarian2 mana
- Mausoleum Wanderer1 mana
- Ascendant Spirit1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Spectral Sailor1 mana
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Mausoleum Wanderer1 mana
- Ghostly Pilferer2 mana
- Kami of the Crescent Moon2 mana
- Wan Shi Tong, Librarian2 mana
- Ascendant Spirit1 mana
Put your own cards into your graveyard as a resource
- Altar of Dementia2 mana
- Brain Freeze2 mana
- Mindcrank2 mana
- Codex Shredder1 mana
- Hedron Crab1 mana
- Thought Scour1 mana
- Emry, Lurker of the Loch3 mana
- Eden, Seat of the Sanctum0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
- Planar Incision2 mana
Answer a whole board at once
- Displacement Wave2 mana
- Filter Out3 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Llawan, Cephalid Empress4 mana
- Part the Veil4 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Transmute Artifact2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana