Arcane Foundry › Commanders › Codie, Ravenous Codex
Codie, Ravenous Codex
Legendary Artifact Creature — Book Construct · {3} · Black/Green/Red/Blue/White commander
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
{W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
Build a Codie, Ravenous Codex deck →
What Codie, Ravenous Codex actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a prepared spell, copy it. You may choose new targets for the copy.
- Activated ability{W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared.
What a Codie, Ravenous Codex deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- prepared creatures (it copies every prepared spell you cast, and its tap prepares your whole team)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Codie, Ravenous Codex deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Codie, Ravenous Codex
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Temur Ascendancy3 mana
- Thousand-Year Elixir3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Frostcliff Siege3 mana
- Tyvar, Jubilant Brawler3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Studious First-Year // Rampant Growth1 mana
- Diviner of Victory // Unwind History1 mana
- Emergency Phytomedic // Seed Suture1 mana
- Harmonized Trio // Brainstorm1 mana
- Heartwood Crafter // Soul Tether1 mana
- Pompous Battlemage // Improvised Act1 mana
- Stingerquill Voxmancer // Vicious Verse1 mana
- Scheming Silvertongue // Sign in Blood2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Aurelia, the Warleader6 mana
- Reconnaissance1 mana
- Bear Umbra4 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana