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Codsworth, Handy Helper

Codsworth, Handy Helper

Legendary Artifact Creature — Robot · {2}{W} · White commander

Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
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What Codsworth, Handy Helper actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Codsworth, Handy Helper deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Codsworth, Handy Helper

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Super State7 mana
  6. Lavaspur Boots1 mana
  7. Sting, the Glinting Dagger2 mana
  8. Krang, Utrom Warlord9 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Reconnaissance1 mana
  2. Sword of Feast and Famine3 mana
  3. Amulet of Vigor1 mana
  4. Sting, the Glinting Dagger2 mana
  5. Umbral Mantle3 mana
  6. Genji Glove5 mana
  7. Honor-Worn Shaku3 mana
  8. Tiller Engine2 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Lion Sash2 mana
  2. Crystal Fragments // Summon: Alexander1 mana
  3. Crystal Fragments // Summon: Alexander1 mana
  4. Halvar, God of Battle // Sword of the Realms4 mana
  5. Twinblade Geist // Twinblade Invocation2 mana
  6. Cloudsteel Kirin3 mana
  7. Katilda, Dawnhart Martyr // Katilda's Rising Dawn3 mana
  8. Razorfield Ripper3 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Paradise Mantle0 mana
  8. Trailblazer's Boots2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Delney, Streetwise Lookout3 mana
  2. Elspeth, Sun's Champion6 mana
  3. Eldrazi Monument5 mana
  4. Colossus Hammer1 mana
  5. Shadowspear1 mana
  6. Jackdaw Savior3 mana
  7. Toby, Beastie Befriender3 mana
  8. Akroma's Memorial7 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. March of Otherworldly Light1 mana
  4. Flicker of Fate2 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Getaway Glamer1 mana
  8. Unwanted Remake1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Harsh Mercy3 mana
  8. Retribution of the Meek3 mana

Find the exact card the plan needs

  1. Steelshaper's Gift1 mana
  2. Open the Armory2 mana
  3. Cloud, Midgar Mercenary2 mana
  4. Enlightened Tutor1 mana
  5. Stoneforge Mystic2 mana
  6. Templar Knight2 mana
  7. Idyllic Tutor3 mana
  8. Ranger-Captain of Eos3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Archivist of Oghma2 mana
  4. Sram, Senior Edificer2 mana
  5. Smothering Tithe4 mana
  6. The One Ring4 mana
  7. Pip-Boy 30001 mana
  8. Vexing Bauble1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing