Arcane Foundry › Commanders › Cromat
Cromat
Legendary Creature — Illusion · {W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
Build a Cromat deck →
What Cromat actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{W}{B}: Destroy target creature blocking or blocked by Cromat.
- Activated ability{U}{R}: Cromat gains flying until end of turn.
- Activated ability{B}{G}: Regenerate Cromat.
- Activated ability{R}{W}: Cromat gets +1/+1 until end of turn.
- Activated ability{G}{U}: Put Cromat on top of its owner's library.
What a Cromat deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 31× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Cromat
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Garruk's Uprising3 mana
- Secret Tunnel0 mana
- Akroma's Will4 mana
- Crash Through1 mana
- Delney, Streetwise Lookout3 mana
- Kodama of the West Tree3 mana
- Herd Heirloom2 mana
- Overprotect2 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Zombie Master // Zombie Master0 mana
- Nightscape Familiar2 mana
- Experiment One1 mana
- Ezuri, Renegade Leader3 mana
- Blight Mamba2 mana
- Crypt Sliver2 mana
- Kin-Tree Warden1 mana
- Will-o'-the-Wisp1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Amalia Benavides Aguirre2 mana
- Do or Die2 mana
- Martyr's Cry2 mana
- Pest Control2 mana
- Force of Despair3 mana
- Split Up3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Nature's Rhythm2 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Birds of Paradise1 mana
- Crop Rotation1 mana
- Delighted Halfling1 mana