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Crystal, Inhuman Princess

Crystal, Inhuman Princess

Legendary Creature — Inhuman Noble Hero · {1}{R}{G} · Green/Red/Blue/White commander

Flying Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is. {T}: Add {R}, {G}, {W}, or {U}.
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What Crystal, Inhuman Princess actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Crystal, Inhuman Princess deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Crystal, Inhuman Princess

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Temur Ascendancy3 mana
  3. Thousand-Year Elixir3 mana
  4. Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
  5. Frostcliff Siege3 mana
  6. Goblin Chieftain3 mana
  7. Blacksmith's Talent1 mana
  8. The Fire Crystal4 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Aurelia, the Warleader6 mana
  3. Bear Umbra4 mana
  4. Reconnaissance1 mana
  5. Sword of Feast and Famine3 mana
  6. Wilderness Reclamation4 mana
  7. Amulet of Vigor1 mana
  8. Freed from the Real3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Wild Magic Surge2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. March of Otherworldly Light1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Displacement Wave2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Garruk's Uprising3 mana
  7. Rhystic Study3 mana
  8. Archivist of Oghma2 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Innkeeper's Talent2 mana
  4. Bastion Protector3 mana
  5. Gold-Forged Thopteryx2 mana
  6. Greater Auramancy2 mana
  7. Sterling Grove2 mana
  8. Codsworth, Handy Helper3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing