Arcane Foundry › Commanders › Cyan, Vengeful Samurai
Cyan, Vengeful Samurai
Legendary Creature — Human Samurai · {6}{W} · White commander
This spell costs {1} less to cast for each creature card in your graveyard.
Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
Build a Cyan, Vengeful Samurai deck →
What Cyan, Vengeful Samurai actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
- Static ability · cost_reductionThis spell costs {1} less to cast for each creature card in your graveyard.
- Keyword · double strikedouble strike
What a Cyan, Vengeful Samurai deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 6× Put your own cards into your graveyard as a resource
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Cyan, Vengeful Samurai
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Everflowing Chalice0 mana
- Walking Ballista0 mana
- Hangarback Walker0 mana
- Mishra's Bauble0 mana
- Sol Talisman0 mana
- Tormod's Crypt0 mana
- Urza's Bauble0 mana
- Chrome Mox0 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Fireshrieker3 mana
- Gavel of the Righteous2 mana
- Genji Glove5 mana
- Battle Mastery3 mana
- Twinblade Blessing3 mana
- True Conviction6 mana
- Dual-Sun Technique2 mana
- Origin of Spider-Man2 mana
Put your own cards into your graveyard as a resource
- Altar of Dementia2 mana
- Mindcrank2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Trenchpost0 mana
- Mesmeric Orb2 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Glistening Sphere3 mana
- Patrolling Peacemaker3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
- Unwanted Remake1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana