Arcane Foundry › Commanders › Dalakos, Crafter of Wonders
Dalakos, Crafter of Wonders
Legendary Creature — Merfolk Artificer · {1}{U}{R} · Red/Blue commander
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
Build a Dalakos, Crafter of Wonders deck →
What Dalakos, Crafter of Wonders actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
- Static ability · keyword_grantEquipped creatures you control have flying and haste.
What a Dalakos, Crafter of Wonders deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
Best cards for Dalakos, Crafter of Wonders
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Frostcliff Siege3 mana
- Goblin Chieftain3 mana
- Blacksmith's Talent1 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Retreat to Coralhelm3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Krenko, Tin Street Kingpin3 mana
- Fear of Missing Out2 mana
- Inti, Seneschal of the Sun2 mana
- Etali, Primal Storm6 mana
- Captain Lannery Storm3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Laelia, the Blade Reforged3 mana
- Weathered Sentinels3 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Kozilek's Unsealing3 mana
- Pashalik Mons3 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Anax, Hardened in the Forge3 mana
- Andúril, Flame of the West3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Tetsuko Umezawa, Fugitive2 mana
- Archetype of Aggression3 mana
- Frostcliff Siege3 mana
- Galerider Sliver1 mana
- Favorable Winds2 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Filter Out3 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana