Arcane Foundry › Commanders › Danitha, New Benalia's Light
Danitha, New Benalia's Light
Legendary Creature — Human Knight · {1}{G}{W} · Green/White commander
Vigilance, trample, lifelink
Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Build a Danitha, New Benalia's Light deck →
What Danitha, New Benalia's Light actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · restrictionOnce during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
- Keyword · lifelinklifelink
- Keyword · vigilancevigilance
- Keyword · trampletrample
What a Danitha, New Benalia's Light deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 31× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 10× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Danitha, New Benalia's Light
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Lion Sash2 mana
- Crystal Fragments // Summon: Alexander1 mana
- Crystal Fragments // Summon: Alexander1 mana
- Halvar, God of Battle // Sword of the Realms4 mana
- Twinblade Geist // Twinblade Invocation2 mana
- Cloudsteel Kirin3 mana
- Katilda, Dawnhart Martyr // Katilda's Rising Dawn3 mana
- Razorfield Ripper3 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Codex Shredder1 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Steelshaper's Gift1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Sram, Senior Edificer2 mana
- Beast Whisperer4 mana
- Smothering Tithe4 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Birds of Paradise1 mana
- Crop Rotation1 mana
- Delighted Halfling1 mana