Arcane Foundry › Commanders › Deadpool, Trading Card
Deadpool, Trading Card
Legendary Creature — Mutant Mercenary Hero · {2}{B}{R} · Black/Red commander
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
{3}, Sacrifice this creature: Each other player draws a card.
Build a Deadpool, Trading Card deck →
What Deadpool, Trading Card actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · upkeepAt the beginning of your upkeep, you lose 3 life.
- Activated ability{3}, Sacrifice this creature: Each other player draws a card.
- Static ability · copy_engineAs Deadpool enters, you may exchange his text box and another creature's.
What a Deadpool, Trading Card deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 15× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 13× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 13× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Deadpool, Trading Card
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Bloodfell Caves0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Mortuary Mire0 mana
- Rakdos Carnarium0 mana
- Raucous Theater0 mana
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Kederekt Parasite1 mana
- Vexing Bauble1 mana
- Scrawling Crawler3 mana
- Razorkin Needlehead2 mana
- Roiling Vortex2 mana
- Sheoldred, the Apocalypse4 mana
- Scytheclaw Raptor3 mana
- Underworld Dreams3 mana
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Everflowing Chalice0 mana
- Dark Ritual1 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Sol Talisman0 mana
- Culling the Weak1 mana
- Rite of Flame1 mana
- Mind Stone2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
- Coils of the Medusa2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana