Arcane Foundry › Commanders › Delina, Wild Mage
Delina, Wild Mage
Legendary Creature — Elf Shaman · {3}{R} · Red commander
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Build a Delina, Wild Mage deck →
What Delina, Wild Mage actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Delina attacks, choose target creature you control, then roll a d20.
- Ability1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
- Ability15—20 | Create one of those tokens. You may roll again.
What a Delina, Wild Mage deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
- creatures with strong enter and attack triggers to copy (the copy enters tapped and attacking — its ETB and attack triggers fire)
- dice-roll payoffs and re-roll effects (a 15+ rolls again)
The Delina, Wild Mage deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 6× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 6× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Delina, Wild Mage
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Archetype of Aggression3 mana
- Beamtown Beatstick1 mana
- Sticky Fingers1 mana
- Ajani's Anguish1 mana
- Shadowspear1 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Great Train Heist1 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Purphoros, God of the Forge4 mana
- Kavaron, Memorial World0 mana
- Chief of the Foundry3 mana
- Caged Sun6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Adaptive Omnitool2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Combos with Delina, Wild Mage
Known combos from Commander Spellbook that Delina, Wild Mage is a piece of, and how many decks list them.
- Delina, Wild Mage + Kiki-Jiki, Mirror Breaker9,702 decks
- Delina, Wild Mage + Port Razer7,313 decks
- Delina, Wild Mage + Kediss, Emberclaw Familiar + Fiendish Duo219 decks
- Delina, Wild Mage + Kodama Of The East Tree + Gruul Turf137 decks
- Delina, Wild Mage + Kediss, Emberclaw Familiar + Angrath's Marauders86 decks
- Delina, Wild Mage + Medomai The Ageless74 decks