Arcane Foundry › Commanders › Delney, Streetwise Lookout
Delney, Streetwise Lookout
Legendary Creature — Human Scout · {2}{W} · White commander
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Build a Delney, Streetwise Lookout deck →
What Delney, Streetwise Lookout actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · evasion_grantCreatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
- Replacement effect · trigger_doublerIf a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
What a Delney, Streetwise Lookout deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 6× A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- 14× A creature under the commander's power cap — its text only counts them
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 10× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for Delney, Streetwise Lookout
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
- Mithril Coat3 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Guide of Souls1 mana
- Adeline, Resplendent Cathar3 mana
- Ainok Strike Leader2 mana
- Jacked Rabbit2 mana
- Phelia, Exuberant Shepherd2 mana
- Mangara, the Diplomat4 mana
- Weathered Sentinels3 mana
- Battle Angels of Tyr4 mana
A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- Blade of the Bloodchief1 mana
- Tarrian's Soulcleaver1 mana
- Mimic Vat3 mana
- Luminous Broodmoth4 mana
- Elemental Time Flamingo0 mana
- Norn's Wellspring2 mana
- Reluctant Role Model2 mana
- Bounty Board3 mana
A creature under the commander's power cap — its text only counts them
- Walking Ballista0 mana
- Esper Sentinel1 mana
- Mother of Runes1 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
- Hangarback Walker0 mana
- Crashing Drawbridge2 mana
- Knight of the White Orchid2 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Guide of Souls1 mana
- Adeline, Resplendent Cathar3 mana
- Ainok Strike Leader2 mana
- Jacked Rabbit2 mana
- Phelia, Exuberant Shepherd2 mana
- Mangara, the Diplomat4 mana
- Weathered Sentinels3 mana
- Battle Angels of Tyr4 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Hangarback Walker0 mana
- Crawling Chorus1 mana
- Doomed Traveler1 mana
- Hunted Witness1 mana
- Summon the School4 mana
- Urza's Saga0 mana
- Elenda's Hierophant3 mana
- Furious Forebear2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
- Unwanted Remake1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana