Arcane Foundry › Commanders › Desdemona, Freedom's Edge

Desdemona, Freedom's Edge

Desdemona, Freedom's Edge

Legendary Creature — Human Rogue · {2}{R}{W} · Red/White commander

Vigilance Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
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What Desdemona, Freedom's Edge actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Desdemona, Freedom's Edge deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Desdemona, Freedom's Edge deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Desdemona, Freedom's Edge

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. The Fire Crystal4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Urabrask the Hidden5 mana
  7. Fervor3 mana
  8. Hammer of Purphoros3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Iroas, God of Victory4 mana
  2. Elspeth, Sun's Champion6 mana
  3. Eldrazi Monument5 mana
  4. Goblin War Drums3 mana
  5. Akroma's Memorial7 mana
  6. On Wings of Gold4 mana
  7. Archetype of Aggression3 mana
  8. Beamtown Beatstick1 mana

Put your own cards into your graveyard as a resource

  1. Eden, Seat of the Sanctum0 mana
  2. Millikin2 mana
  3. Perpetual Timepiece2 mana
  4. Ghoulcaller's Bell1 mana
  5. Palantír of Orthanc3 mana
  6. Sequestered Stash0 mana
  7. Excavated Wall1 mana
  8. Wand of Vertebrae1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Unwanted Remake1 mana
  8. Angelic Ascension2 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Kellan, the Fae-Blooded // Birthright Boon3 mana
  4. Goblin Engineer2 mana
  5. Templar Knight2 mana
  6. Idyllic Tutor3 mana
  7. Imperial Recruiter3 mana
  8. Ranger-Captain of Eos3 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Wrath of God4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Day of Judgment4 mana
  6. Street Spasm1 mana
  7. Shatter the Sky4 mana
  8. Split Up3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Professional Face-Breaker3 mana
  5. Archivist of Oghma2 mana
  6. The One Ring4 mana
  7. Sticky Fingers1 mana
  8. Vexing Bauble1 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Codsworth, Handy Helper3 mana
  5. Avacyn, Angel of Hope8 mana
  6. Coppercoat Vanguard2 mana
  7. Lightning Greaves2 mana
  8. Swiftfoot Boots2 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Boros Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing