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Desmond Miles

Desmond Miles

Legendary Creature — Human Assassin · {1}{B} · Black commander

Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
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What Desmond Miles actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Desmond Miles deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Desmond Miles

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Colossus Hammer1 mana
  3. Shadowspear1 mana
  4. Falthis, Shadowcat Familiar3 mana
  5. Skorpekh Lord3 mana
  6. Akroma's Memorial7 mana
  7. Chronicle of Victory6 mana
  8. Super State7 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Umbral Collar Zealot2 mana
  2. Dawnhand Dissident1 mana
  3. Faerie Dreamthief1 mana
  4. Snarling Gorehound1 mana
  5. Barrier of Bones1 mana
  6. Desmond Miles2 mana
  7. Dogged Detective2 mana
  8. Purple Pentapus1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Iridescent Vinelasher1 mana
  2. Assassin Initiate1 mana
  3. Bile-Vial Boggart1 mana
  4. Guul Draz Assassin1 mana
  5. Hired Poisoner1 mana
  6. Hullcarver1 mana
  7. Ruthless Ripper1 mana
  8. Mari, the Killing Quill3 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Altar of Dementia2 mana
  4. Mindcrank2 mana
  5. Ripples of Undeath2 mana
  6. Codex Shredder1 mana
  7. Eden, Seat of the Sanctum0 mana
  8. Tomb Fortress0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Defile1 mana
  2. Tragic Slip1 mana
  3. Infernal Grasp2 mana
  4. Fatal Push1 mana
  5. Bitter Triumph2 mana
  6. Black Sun's Twilight1 mana
  7. Cut Down1 mana
  8. Erebos's Intervention1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Imperial Seal1 mana
  7. Insatiable Avarice1 mana
  8. Diabolic Intent2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Keep a permanent you control alive through removal

  1. Cryptothrall4 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing