Arcane Foundry › Commanders › Desmond Miles
Desmond Miles
Legendary Creature — Human Assassin · {1}{B} · Black commander
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Build a Desmond Miles deck →
What Desmond Miles actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
- Keyword · menacemenace
- Keyword · surveilsurveil
- AbilityDesmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
What a Desmond Miles deck needs
Plays as assassin typal. What the commander asks of the other 99 — read from the card and checked by hand.
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- assassin creatures (its text counts them)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Desmond Miles deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 7× Make the commander connect — a body that never deals combat damage never triggers
- 27× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 7× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Desmond Miles
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
- Ninja Teen3 mana
- Interceptor, Shadow's Hound4 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Iridescent Vinelasher1 mana
- Assassin Initiate1 mana
- Bile-Vial Boggart1 mana
- Guul Draz Assassin1 mana
- Hired Poisoner1 mana
- Hullcarver1 mana
- Ruthless Ripper1 mana
- Mari, the Killing Quill3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Syr Konrad, the Grim5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana