Arcane Foundry › Commanders › Devil Dinosaur
Devil Dinosaur
Legendary Creature — Dinosaur · {2}{G}{G} · Green commander
Trample
Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Build a Devil Dinosaur deck →
What Devil Dinosaur actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · lordOther Dinosaurs you control get +1/+1 and have hexproof.
- Keyword · trampletrample
What a Devil Dinosaur deck needs
Plays as dinosaur typal. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures that profit from hexproof (it grants the team it)
- dinosaur creatures (its text counts them)
The Devil Dinosaur deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 33× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Devil Dinosaur
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Garruk's Uprising3 mana
- Inquisitorial Rosette2 mana
- Kodama of the West Tree3 mana
- Eldrazi Monument5 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Akroma's Memorial7 mana
- Dragon Throne of Tarkir4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Invasion of Ikoria // Zilortha, Apex of Ikoria2 mana
- Wayward Swordtooth3 mana
- Ranging Raptors3 mana
- Runic Armasaur3 mana
- Thrashing Brontodon3 mana
- Topiary Stomper3 mana
- Dinosaur Egg2 mana
- Curious Altisaur4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
- Chrome Mox0 mana