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Dina, Essence Brewer

Dina, Essence Brewer

Legendary Creature — Dryad Druid · {1}{B}{G} · Black/Green commander

Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. {2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
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What Dina, Essence Brewer actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Dina, Essence Brewer deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Dina, Essence Brewer

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Tyvar, Jubilant Brawler3 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Runadi, Behemoth Caller3 mana
  6. Akroma's Memorial7 mana
  7. Super State7 mana
  8. Ulvenwald Oddity // Ulvenwald Behemoth4 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Sword of Feast and Famine3 mana
  3. Wilderness Reclamation4 mana
  4. Amulet of Vigor1 mana
  5. Beledros Witherbloom7 mana
  6. Nature's Will4 mana
  7. Sting, the Glinting Dagger2 mana
  8. Umbral Mantle3 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Hangarback Walker0 mana
  2. Old One Eye6 mana
  3. Skeleton Crew4 mana
  4. Sosuke's Summons3 mana
  5. Pest Infestation1 mana
  6. "Lifetime" Pass Holder1 mana
  7. Death Tyrant5 mana
  8. Reach of Branches5 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Thirsting Roots1 mana
  5. Evolution Sage3 mana
  6. Mossborn Hydra3 mana
  7. Blightbelly Rat2 mana
  8. Contagion Clasp2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Keep a permanent you control alive through removal

  1. Innkeeper's Talent2 mana
  2. Guardian Augmenter3 mana
  3. Cryptothrall4 mana
  4. Saryth, the Viper's Fang4 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Asceticism5 mana
  8. Eldrazi Monument5 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing