Arcane Foundry › Commanders › Dion, Bahamut's Dominant // Bahamut, Warden of Light
Dion, Bahamut's Dominant // Bahamut, Warden of Light
Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon · {3}{W} · White commander
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
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What Dion, Bahamut's Dominant // Bahamut, Warden of Light actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Dion enters, create a 2/2 white Knight creature token.
- Activated ability{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
- Static ability · keyword_grantDuring your turn, Dion and other Knights you control have flying.
- Keyword · dragonfire divedragonfire dive
- Keyword · flyingflying
- AbilityI, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
- AbilityIII — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield .
What a Dion, Bahamut's Dominant // Bahamut, Warden of Light deck needs
Plays as knight typal. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- creatures that profit from flying (it grants the team it)
- knight creatures (its text counts them)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Dion, Bahamut's Dominant // Bahamut, Warden of Light deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Dion, Bahamut's Dominant // Bahamut, Warden of Light
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Felidar Guardian4 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- White Plume Adventurer3 mana
- Sword of the Paruns4 mana
- Gauntlets of Light3 mana
- Drumbellower3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Knight of the White Orchid2 mana
- Puresteel Paladin2 mana
- Syr Ginger, the Meal Ender2 mana
- Adeline, Resplendent Cathar3 mana
- Danitha Capashen, Paragon3 mana
- Basri, Tomorrow's Champion1 mana
- Dauntless Bodyguard1 mana
- Slumbering Keepguard1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Helpful Hunter2 mana
- Loyal Warhound2 mana
- Wall of Omens2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Yoshimaru, Beloved Companion3 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Ainok Bond-Kin2 mana
- Generous Pup2 mana
- Martyr for the Cause2 mana
- Cenn's Tactician1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana