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Dion, Bahamut's Dominant // Bahamut, Warden of Light

Dion, Bahamut's Dominant // Bahamut, Warden of Light

Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon · {3}{W} · White commander

Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying
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What Dion, Bahamut's Dominant // Bahamut, Warden of Light actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Dion, Bahamut's Dominant // Bahamut, Warden of Light deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Dion, Bahamut's Dominant // Bahamut, Warden of Light

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Super State7 mana
  6. Lavaspur Boots1 mana
  7. Sting, the Glinting Dagger2 mana
  8. Krang, Utrom Warlord9 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Reconnaissance1 mana
  2. Sword of Feast and Famine3 mana
  3. Amulet of Vigor1 mana
  4. Sting, the Glinting Dagger2 mana
  5. Umbral Mantle3 mana
  6. Genji Glove5 mana
  7. Honor-Worn Shaku3 mana
  8. Tiller Engine2 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Eldrazi Displacer3 mana
  3. Eternal Acrobat Toast0 mana
  4. Conjurer's Closet5 mana
  5. Distinguished Conjurer2 mana
  6. Felidar Guardian4 mana
  7. Restoration Angel4 mana
  8. Teleportation Circle4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Dion, Bahamut's Dominant // Bahamut, Warden of Light4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Knight of the White Orchid2 mana
  2. Puresteel Paladin2 mana
  3. Syr Ginger, the Meal Ender2 mana
  4. Adeline, Resplendent Cathar3 mana
  5. Danitha Capashen, Paragon3 mana
  6. Basri, Tomorrow's Champion1 mana
  7. Dauntless Bodyguard1 mana
  8. Slumbering Keepguard1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Lotus Field0 mana
  4. Riveteers Overlook0 mana
  5. Talon Gates of Madara0 mana
  6. Soul Warden1 mana
  7. Soul's Attendant1 mana
  8. Mithril Coat3 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Prava of the Steel Legion3 mana
  5. Mite Overseer4 mana
  6. Phantom General4 mana
  7. Nesting Grounds0 mana
  8. Mother of Runes1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Contagion Clasp2 mana
  3. Grateful Apparition2 mana
  4. Metastatic Evangel2 mana
  5. Glistening Sphere3 mana
  6. Patrolling Peacemaker3 mana
  7. Staff of Compleation3 mana
  8. Sword of Truth and Justice3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. March of Otherworldly Light1 mana
  4. Flicker of Fate2 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Getaway Glamer1 mana
  8. Unwanted Remake1 mana

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