Arcane Foundry › Commanders › Disa the Restless
Disa the Restless
Legendary Creature — Human Scout · {2}{B}{R}{G} · Black/Green/Red commander
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
Build a Disa the Restless deck →
What Disa the Restless actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
- Triggered ability · deals_damageWhenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
What a Disa the Restless deck needs
Plays as lhurgoyf. What the commander asks of the other 99 — read from the card and checked by hand.
- Lhurgoyf creatures (discarded or milled ones enter the battlefield)
- self-mill to fill graveyards with card types (Tarmogoyfs grow)
- evasive attackers
The Disa the Restless deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 8× A team pump that actually pumps tokens
- 6× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Disa the Restless
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Changeling Outcast1 mana
- Gingerbrute1 mana
- Tormented Soul1 mana
- Tin Street Dodger1 mana
- Firefright Mage1 mana
- Sneaking Guide1 mana
- Vampire Cutthroat1 mana
- Prickly Boggart1 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Finale of Devastation2 mana
- Great Train Heist1 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Return of the Wildspeaker5 mana
- Assault Formation2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Rampant Frogantua3 mana
- Sarkhan, Fireblood3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Beast Within3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Grim Tutor3 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Sol Ring1 mana
- Rakdos Signet2 mana
- Golgari Signet2 mana
- Gruul Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
Combos with Disa the Restless
Known combos from Commander Spellbook that Disa the Restless is a piece of, and how many decks list them.
- Disa the Restless + Mimic Vat + Altar Of Dementia471 decks
- Disa the Restless + Breath Of Fury + Anger303 decks
- Disa the Restless + Altar Of Dementia + Maskwood Nexus + Golgari Thug141 decks
- Disa the Restless + Altar Of Dementia + Mortuary96 decks
- Disa the Restless + Altar Of Dementia + Conspiracy + Golgari Thug64 decks
- Disa the Restless + Mimic Vat + Viscera Seer56 decks