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Doctor Doom, King of Latveria

Doctor Doom, King of Latveria

Legendary Creature — Human Noble Villain · {1}{U}{B}{R} · Black/Red/Blue commander

Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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What Doctor Doom, King of Latveria actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Doctor Doom, King of Latveria deck needs

Plays as villain typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Doctor Doom, King of Latveria deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Doctor Doom, King of Latveria

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Life loss that is not combat damage — each opponent loses life, repeatably

  1. Zulaport Cutthroat2 mana
  2. Leechridden Swamp0 mana
  3. Marionette Apprentice2 mana
  4. The Meathook Massacre2 mana
  5. Mirkwood Bats4 mana
  6. Ayara, First of Locthwain3 mana
  7. Bastion of Remembrance3 mana
  8. Bontu's Monument3 mana

Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards

  1. Geier Reach Sanitarium0 mana
  2. Desolate Lighthouse0 mana
  3. Fomori Vault0 mana
  4. Spymaster's Vault0 mana
  5. Ledger Shredder2 mana
  6. Cryptbreaker1 mana
  7. Pip-Boy 30001 mana
  8. Tortured Existence1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Lady Octopus, Inspired Inventor1 mana
  2. Electro, Assaulting Battery3 mana
  3. Norman Osborn // Green Goblin2 mana
  4. Aerial Doombot1 mana
  5. Kid Loki1 mana
  6. Whiplash, Vengeful Engineer1 mana
  7. Chameleon, Master of Disguise4 mana
  8. Common Crook2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Infernal Grasp2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Herald's Horn3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lost in the Maze2 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing