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Doctor Doom, King of Latveria

Doctor Doom, King of Latveria

Legendary Creature — Human Noble Villain · {1}{U}{B}{R} · Black/Red/Blue commander

Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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What Doctor Doom, King of Latveria actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Doctor Doom, King of Latveria deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Doctor Doom, King of Latveria

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Life loss that is not combat damage — each opponent loses life, repeatably

  1. Zulaport Cutthroat2 mana
  2. Leechridden Swamp0 mana
  3. Marionette Apprentice2 mana
  4. The Meathook Massacre2 mana
  5. Mirkwood Bats4 mana
  6. Ayara, First of Locthwain3 mana
  7. Bastion of Remembrance3 mana
  8. Bontu's Monument3 mana

Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards

  1. Mox Diamond0 mana
  2. Desolate Lighthouse0 mana
  3. Fomori Vault0 mana
  4. Pip-Boy 30001 mana
  5. Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
  6. Necropotence3 mana
  7. Artist's Talent2 mana
  8. Collector's Vault2 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Ledger Shredder2 mana
  2. Norman Osborn // Green Goblin2 mana
  3. Hypnotic Grifter1 mana
  4. Atlantean Skirmisher2 mana
  5. Mob Lookout2 mana
  6. Red Room Recruit2 mana
  7. Swordsman, Sharp Scoundrel2 mana
  8. Doc Ock's Henchmen3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Lady Octopus, Inspired Inventor1 mana
  2. Electro, Assaulting Battery3 mana
  3. Norman Osborn // Green Goblin2 mana
  4. Aerial Doombot1 mana
  5. Kid Loki1 mana
  6. Whiplash, Vengeful Engineer1 mana
  7. Chameleon, Master of Disguise4 mana
  8. Common Crook2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Displacement Wave2 mana
  5. Accursed Marauder2 mana
  6. Bontu's Last Reckoning3 mana
  7. Innocent Blood1 mana
  8. Breaking Point3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing