Arcane Foundry › Commanders › Doctor Doom, King of Latveria
Doctor Doom, King of Latveria
Legendary Creature — Human Noble Villain · {1}{U}{B}{R} · Black/Red/Blue commander
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Build a Doctor Doom, King of Latveria deck →
What Doctor Doom, King of Latveria actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · discardWhenever you discard one or more land cards, each opponent loses 2 life.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives.
What a Doctor Doom, King of Latveria deck needs
Plays as villain typal. What the commander asks of the other 99 — read from the card and checked by hand.
- drain and life-loss payoffs (the damage is not combat damage)
- looting and discard outlets (it rewards your own discards)
- villain creatures (its text counts them)
The Doctor Doom, King of Latveria deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Life loss that is not combat damage — each opponent loses life, repeatably
- 10× Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Doctor Doom, King of Latveria
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Life loss that is not combat damage — each opponent loses life, repeatably
- Zulaport Cutthroat2 mana
- Leechridden Swamp0 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
- Ayara, First of Locthwain3 mana
- Bastion of Remembrance3 mana
- Bontu's Monument3 mana
Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- Geier Reach Sanitarium0 mana
- Desolate Lighthouse0 mana
- Fomori Vault0 mana
- Spymaster's Vault0 mana
- Ledger Shredder2 mana
- Cryptbreaker1 mana
- Pip-Boy 30001 mana
- Tortured Existence1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Lady Octopus, Inspired Inventor1 mana
- Electro, Assaulting Battery3 mana
- Norman Osborn // Green Goblin2 mana
- Aerial Doombot1 mana
- Kid Loki1 mana
- Whiplash, Vengeful Engineer1 mana
- Chameleon, Master of Disguise4 mana
- Common Crook2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana