Arcane Foundry › Commanders › Doctor Strange, Surgeon
Doctor Strange, Surgeon
Legendary Creature — Human Doctor Hero · {4}{W} · White commander
Lifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Build a Doctor Strange, Surgeon deck →
What Doctor Strange, Surgeon actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · beginning_of_combatAt the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
- Replacement effect · otherIf you would gain life, you gain twice that much life instead.
- Keyword · lifelinklifelink
What a Doctor Strange, Surgeon deck needs
Plays as team keywords. What the commander asks of the other 99 — read from the card and checked by hand.
- repeatable lifegain — lifelink, gain-life triggers and Food (every life gained is its trigger)
- a wide board of creatures and tokens for the team pump
- creatures that profit from vigilance (it grants the team it)
The Doctor Strange, Surgeon deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 22× Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- 19× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Doctor Strange, Surgeon
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- Basilisk Collar1 mana
- High Market0 mana
- Zuran Orb0 mana
- Authority of the Consuls1 mana
- Serra Ascendant1 mana
- Shadowspear1 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
- Twilight Drover3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
- Mentor of the Meek3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana