Arcane Foundry › Commanders › Donatello, Mutant Mechanic
Donatello, Mutant Mechanic
Legendary Creature — Mutant Ninja Turtle · {3}{U} · Blue commander
{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
Build a Donatello, Mutant Mechanic deck →
What Donatello, Mutant Mechanic actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
- Triggered ability · otherWhenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
What a Donatello, Mutant Mechanic deck needs
Plays as artifacts. What the commander asks of the other 99 — read from the card and checked by hand.
- artifacts and Treasures to sacrifice (its payoff is artifacts going to the graveyard)
- artifacts (its text counts them)
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Donatello, Mutant Mechanic deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 4× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Donatello, Mutant Mechanic
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Sword of the Paruns4 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Lion's Eye Diamond0 mana
- Ornithopter0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Vexing Radgull2 mana
- Kid Loki1 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
Sacrifice a creature for no mana, repeatably
- Altar of Dementia2 mana
- Spawning Pit2 mana
- Ashnod's Altar3 mana
- Phyrexian Altar3 mana
- High Market0 mana
- Lazotep Quarry0 mana
- Witch's Oven1 mana
- Culling Dais2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Combos with Donatello, Mutant Mechanic
Known combos from Commander Spellbook that Donatello, Mutant Mechanic is a piece of, and how many decks list them.
- Donatello, Mutant Mechanic + Eternity Vessel + Darksteel Reactor191 decks
- Donatello, Mutant Mechanic + Eternity Vessel + Magistrate's Scepter141 decks
- Donatello, Mutant Mechanic + Solar Array + Freed From The Real78 decks
- Donatello, Mutant Mechanic + Solar Array + Pemmin's Aura37 decks
- Donatello, Mutant Mechanic + Voltaic Construct + Everflowing Chalice29 decks
- Donatello, Mutant Mechanic + Voltaic Construct + The Eternity Elevator25 decks