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Drana, the Last Bloodchief

Drana, the Last Bloodchief

Legendary Creature — Vampire Cleric · {3}{B}{B} · Black commander

Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
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What Drana, the Last Bloodchief actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Drana, the Last Bloodchief deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Drana, the Last Bloodchief deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Drana, the Last Bloodchief

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Falthis, Shadowcat Familiar3 mana
  3. Akroma's Memorial7 mana
  4. Hagra Constrictor3 mana
  5. Ninja Teen3 mana
  6. Vampire Nocturnus4 mana
  7. Shadowspear1 mana
  8. Bilbo's Ring3 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Blightbelly Rat2 mana
  2. Scheming Aspirant2 mana
  3. Glistening Sphere3 mana
  4. Walking Ballista0 mana
  5. Forge of Heroes0 mana
  6. Hangarback Walker0 mana
  7. Stonecoil Serpent0 mana
  8. Opal Palace0 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Ripples of Undeath2 mana
  4. Eden, Seat of the Sanctum0 mana
  5. Tomb Fortress0 mana
  6. Millikin2 mana
  7. Perpetual Timepiece2 mana
  8. Syr Konrad, the Grim5 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Defile1 mana
  2. Tragic Slip1 mana
  3. Infernal Grasp2 mana
  4. Fatal Push1 mana
  5. Bitter Triumph2 mana
  6. Black Sun's Twilight1 mana
  7. Cut Down1 mana
  8. Erebos's Intervention1 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Grim Tutor3 mana
  8. Tainted Pact2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Endemic Plague4 mana
  8. The Meathook Massacre2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Black Market Connections3 mana
  3. Braids, Arisen Nightmare3 mana
  4. Morbid Opportunist3 mana
  5. Phyrexian Arena3 mana
  6. The One Ring4 mana
  7. Vexing Bauble1 mana
  8. Ayara, First of Locthwain3 mana

Keep a permanent you control alive through removal

  1. Lightning Greaves2 mana
  2. Swiftfoot Boots2 mana
  3. Eldrazi Monument5 mana
  4. Commander's Plate1 mana
  5. Mithril Coat3 mana
  6. Akroma's Memorial7 mana
  7. The Walls of Ba Sing Se8 mana
  8. Brotherhood Regalia2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing