Arcane Foundry › Commanders › Dwalin, Weaponmaster
Dwalin, Weaponmaster
Legendary Creature — Dwarf Warrior · {1}{R/W} · Red/White commander
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Build a Dwalin, Weaponmaster deck →
What Dwalin, Weaponmaster actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Dwalin enters or attacks, put a hone counter on each Equipment you control.
- Keyword · first strikefirst strike
What a Dwalin, Weaponmaster deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Dwalin, Weaponmaster deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Dwalin, Weaponmaster
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Norin the Wary1 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Dire Fleet Daredevil2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Delney, Streetwise Lookout3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Archetype of Aggression3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Kellan, the Fae-Blooded // Birthright Boon3 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Ranger-Captain of Eos3 mana
- Magda, Brazen Outlaw2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana