Arcane Foundry › Commanders › Dynaheir, Invoker Adept
Dynaheir, Invoker Adept
Legendary Creature — Human Wizard · {1}{U}{R}{W} · Red/Blue/White commander
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Build a Dynaheir, Invoker Adept deck →
What Dynaheir, Invoker Adept actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
- Keyword · hastehaste
- AbilityYou may activate abilities of other creatures you control as though those creatures had haste.
What a Dynaheir, Invoker Adept deck needs
Plays as activated abilities. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures and artifacts with expensive activated abilities (it lets them activate at once and copies a four-mana activation)
- untap effects that reach the commander (it has haste)
The Dynaheir, Invoker Adept deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 29× A creature with an activated ability worth copying or borrowing
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Dynaheir, Invoker Adept
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature with an activated ability worth copying or borrowing
- Ornithopter of Paradise2 mana
- Hangarback Walker0 mana
- Crashing Drawbridge2 mana
- Steel Overseer2 mana
- Giver of Runes1 mana
- Mikaeus, the Lunarch1 mana
- Skrelv, Defector Mite1 mana
- Weathered Wayfarer1 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Aurelia, the Warleader6 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lost in the Maze2 mana
Get ahead on mana
- Sol Ring1 mana
- Azorius Signet2 mana
- Boros Signet2 mana
- Izzet Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
Combos with Dynaheir, Invoker Adept
Known combos from Commander Spellbook that Dynaheir, Invoker Adept is a piece of, and how many decks list them.
- Dynaheir, Invoker Adept + Selvala, Heart Of The Wilds + Emiel The Blessed880 decks
- Dynaheir, Invoker Adept + Orthion, Hero Of Lavabrink + Kelpie Guide488 decks
- Dynaheir, Invoker Adept + Garth One-Eye + Displacer Kitten34 decks
- Dynaheir, Invoker Adept + Garth One-Eye + Deadeye Navigator29 decks
- Dynaheir, Invoker Adept + Grim Monolith + Freed From The Real + Chromatic Orrery14 decks
- Dynaheir, Invoker Adept + Grim Monolith + Pemmin's Aura + Chromatic Orrery11 decks