Arcane Foundry › Commanders › ED-E, Lonesome Eyebot
ED-E, Lonesome Eyebot
Legendary Artifact Creature — Robot · {3} · Colorless commander
Flying
ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it.
{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
Build an ED-E, Lonesome Eyebot deck →
What ED-E, Lonesome Eyebot actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
- Keyword · ed-e my loveed-e my love
- Keyword · flyingflying
What an ED-E, Lonesome Eyebot deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 23× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 18× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for ED-E, Lonesome Eyebot
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- ED-E, Lonesome Eyebot3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Andúril, Flame of the West3 mana
- Field of the Dead0 mana
- Spawnbed Protector7 mana
- Andúril, Flame of the West3 mana
- Wickersmith's Tools3 mana
- Spider-Slayer, Hatred Honed2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Getaway Car3 mana
- Eldrazi Confluence4 mana
- Voyager Staff1 mana
Answer a whole board at once
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Worldslayer5 mana
- Nevinyrral's Disk4 mana
- Apocalypse Chime2 mana
- All Is Dust7 mana
- Trailblazer's Torch4 mana
- False Floor4 mana
Find the exact card the plan needs
- Myr Kinsmith4 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Myr Turbine5 mana
- Self-Assembler5 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Smuggler's Copter2 mana
- Tome of Legends2 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana