Arcane Foundry › Commanders › Eddie Brock // Venom, Lethal Protector
Eddie Brock // Venom, Lethal Protector
Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain · {2}{B} // {3}{B}{R}{G} · Black/Green/Red commander
When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.
{3}{B}{R}{G}: Transform Eddie Brock. Activate only as a sorcery.
Menace, trample, haste
Whenever Venom attacks, you may sacrifice another creature. If you do, draw X cards, then you may put a permanent card with mana value X or less from your hand onto the battlefield, where X is the sacrificed creature's mana value.
Build an Eddie Brock // Venom, Lethal Protector deck →
What Eddie Brock // Venom, Lethal Protector actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.
- Activated ability{3}{B}{R}{G}: Transform Eddie Brock. Activate only as a sorcery.
- Triggered ability · attackWhenever Venom attacks, you may sacrifice another creature. If you do, draw X cards, then you may put a permanent card with mana value X or less from your hand onto the battlefield, where X is the sac
- Keyword · menacemenace
- Keyword · trampletrample
- Keyword · hastehaste
What an Eddie Brock // Venom, Lethal Protector deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- expendable creatures and tokens to sacrifice (the commander is a sacrifice outlet)
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- expensive permanents worth cheating into play
- evasion and protection for the commander, and extra combats (its own attack is the engine; it has haste)
The Eddie Brock // Venom, Lethal Protector deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Eddie Brock // Venom, Lethal Protector
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- Blasphemous Act9 mana
- The Great Henge9 mana
- City on Fire8 mana
- Excalibur, Sword of Eden12 mana
- Ghalta, Primal Hunger12 mana
- Ancient Stone Idol10 mana
- Cavern-Hoard Dragon9 mana
- Emrakul, the Promised End13 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Diabolic Servitude4 mana
- Meandering Towershell5 mana
- Eldrazi Confluence4 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Nurgle's Rot1 mana
- Aclazotz, Deepest Betrayal // Temple of the Dead5 mana
- Phyrexian Triniform9 mana
- Old-Growth Troll3 mana
- Exquisite Huntmaster4 mana
- Grixis Slavedriver6 mana
- Impulsive Pilferer1 mana
- Vivi's Persistence2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Eternal Witness3 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Cauldron Familiar1 mana
- Dualcaster Mage3 mana
- Fleshbag Marauder3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Gruul War Chant4 mana
- Archetype of Aggression3 mana
- Sonorous Howlbonder3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Aftermath Analyst2 mana
- Ripples of Undeath2 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Beast Within3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana