Arcane Foundry › Commanders › Edea, Possessed Sorceress
Edea, Possessed Sorceress
Legendary Creature — Human Warlock · {2}{U}{B}{R} · Black/Red/Blue commander
Ward {2}
At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
Build an Edea, Possessed Sorceress deck →
What Edea, Possessed Sorceress actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
- Triggered ability · deathWhenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
- Keyword · wardward
What an Edea, Possessed Sorceress deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 20× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 8× Sacrifice a creature for no mana, repeatably
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 3× Answer a whole board at once
- 4× Answer a spell or ability before it resolves
- 10× Find the exact card the plan needs
- 9× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Edea, Possessed Sorceress
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Everflowing Chalice0 mana
- Dark Ritual1 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Sol Talisman0 mana
- Culling the Weak1 mana
- Rite of Flame1 mana
- Dimir Signet2 mana
Sacrifice a creature for no mana, repeatably
- Phyrexian Tower0 mana
- High Market0 mana
- Lazotep Quarry0 mana
- Susur Secundi, Void Altar0 mana
- Scavenger's Talent1 mana
- Hostile Hostel // Creeping Inn0 mana
- Miren, the Moaning Well0 mana
- Kazuul's Fury // Kazuul's Cliffs3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Gleaming Overseer3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana