Arcane Foundry › Commanders › Edgar Markov
Edgar Markov
Legendary Creature — Vampire Knight · {3}{R}{W}{B} · Black/Red/White commander
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Build an Edgar Markov deck →
What Edgar Markov actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
- Triggered ability · attackWhenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
- Keyword · first strikefirst strike
- Keyword · hastehaste
What an Edgar Markov deck needs
Plays as vampire typal. What the commander asks of the other 99 — read from the card and checked by hand.
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- vampire creatures (its text counts them)
- evasion and protection for the commander, and extra combats (its own attack is the engine; it has haste)
The Edgar Markov deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Edgar Markov
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Viscera Seer1 mana
- Blood Artist2 mana
- Indulgent Aristocrat1 mana
- Master of Dark Rites1 mana
- Cruel Celebrant2 mana
- Bartolomé del Presidio2 mana
- Blood Seeker2 mana
- Bloodghast2 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Viscera Seer1 mana
- Blood Artist2 mana
- Indulgent Aristocrat1 mana
- Master of Dark Rites1 mana
- Cruel Celebrant2 mana
- Knight of the Ebon Legion1 mana
- Shadow Alley Denizen1 mana
- Vampire Cutthroat1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Abzan Falconer3 mana
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Zabaz, the Glimmerwasp1 mana
- Yoshimaru, Beloved Companion3 mana
- Blightbelly Rat2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Scheming Aspirant2 mana
- Ainok Bond-Kin2 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Mite Overseer4 mana
- Phantom General4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Terminate2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Combos with Edgar Markov
Known combos from Commander Spellbook that Edgar Markov is a piece of, and how many decks list them.
- Edgar Markov + Oathsworn Vampire + Phyrexian Altar4,918 decks
- Edgar Markov + Oathsworn Vampire + Warren Soultrader + Blood Artist1,116 decks
- Edgar Markov + Oathsworn Vampire + Warren Soultrader + Cruel Celebrant912 decks
- Edgar Markov + Cloudstone Curio + Phyrexian Altar889 decks
- Edgar Markov + Oathsworn Vampire + Warren Soultrader + Vengeful Bloodwitch829 decks
- Edgar Markov + Oathsworn Vampire + Warren Soultrader + Susurian Voidborn290 decks