Arcane Foundry › Commanders › Edward Kenway
Edward Kenway
Legendary Creature — Human Assassin Pirate · {2}{U}{B}{R} · Black/Red/Blue commander
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Build an Edward Kenway deck →
What Edward Kenway actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
- Triggered ability · deals_damageWhenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
What an Edward Kenway deck needs
Plays as assassin typal. What the commander asks of the other 99 — read from the card and checked by hand.
- Vehicles, Assassins and Pirates (tapped ones make Treasure; Vehicles hitting steal cards)
- crew bodies
The Edward Kenway deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Edward Kenway
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Changeling Outcast1 mana
- Gingerbrute1 mana
- Mist-Cloaked Herald1 mana
- Slither Blade1 mana
- Triton Shorestalker1 mana
- Gudul Lurker1 mana
- K-9, Mark I1 mana
- Tormented Soul1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Ragavan, Nimble Pilferer1 mana
- Greedy Freebooter1 mana
- Impulsive Pilferer1 mana
- Iridescent Vinelasher1 mana
- Siren Stormtamer1 mana
- Spectral Sailor1 mana
- Basim Ibn Ishaq2 mana
- Dire Fleet Daredevil2 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Clown Car0 mana
- Imposter Mech2 mana
- Smuggler's Copter2 mana
- Consulate Dreadnought1 mana
- Cultivator's Caravan3 mana
- Mechtitan Core2 mana
- Mobilizer Mech2 mana
- Reckoner Bankbuster2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Combos with Edward Kenway
Known combos from Commander Spellbook that Edward Kenway is a piece of, and how many decks list them.
- Edward Kenway + Time Sieve5,163 decks