Arcane Foundry › Commanders › Edward Kenway
Edward Kenway
Legendary Creature — Human Assassin Pirate · {2}{U}{B}{R} · Black/Red/Blue commander
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Build an Edward Kenway deck →
What Edward Kenway actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
- Triggered ability · deals_damageWhenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
- Keyword · treasuretreasure
What an Edward Kenway deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Edward Kenway
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Tetsuko Umezawa, Fugitive2 mana
- Archetype of Aggression3 mana
- Frostcliff Siege3 mana
- Gleaming Overseer3 mana
- Galerider Sliver1 mana
- Favorable Winds2 mana
- Rogue Class2 mana
- Eldrazi Monument5 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Ragavan, Nimble Pilferer1 mana
- Greedy Freebooter1 mana
- Impulsive Pilferer1 mana
- Academy Manufactor3 mana
- Professional Face-Breaker3 mana
- Magda, Brazen Outlaw2 mana
- Magda, the Hoardmaster2 mana
- Reckless Lackey1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Ragavan, Nimble Pilferer1 mana
- Greedy Freebooter1 mana
- Impulsive Pilferer1 mana
- Iridescent Vinelasher1 mana
- Siren Stormtamer1 mana
- Spectral Sailor1 mana
- Basim Ibn Ishaq2 mana
- Dire Fleet Daredevil2 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Zulaport Cutthroat2 mana
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Fire Nation Palace0 mana
- Crashing Drawbridge2 mana
- Hexing Squelcher2 mana
- Crash Through1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana