Arcane Foundry › Commanders › Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Legendary Creature — Elemental God // Legendary Creature — Elemental God · {3}{W}{W} · Black/White commander

Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
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What Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight deck needs

Plays as persist. What the commander asks of the other 99 — read from the card and checked by hand.

The Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Akroma's Will4 mana
  2. Glaring Spotlight1 mana
  3. Cultist of the Absolute1 mana
  4. Elspeth, Storm Slayer5 mana
  5. The Wind Crystal4 mana
  6. Elspeth, Sun's Champion6 mana
  7. Inquisitorial Rosette2 mana
  8. Predators' Hour2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Defile1 mana
  4. Tragic Slip1 mana
  5. March of Otherworldly Light1 mana
  6. Infernal Grasp2 mana
  7. Fatal Push1 mana
  8. Bitter Triumph2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Wrath of God4 mana
  6. Day of Judgment4 mana
  7. Bontu's Last Reckoning3 mana
  8. Kaya's Wrath4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. Archivist of Oghma2 mana
  8. The One Ring4 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Codsworth, Handy Helper3 mana
  4. Avacyn, Angel of Hope8 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Chaplain of Alms // Chapel Shieldgeist1 mana
  8. Eldrazi Monument5 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Orzhov Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific

  1. Crashing Drawbridge2 mana
  2. Cleric Class1 mana
  3. Bontu's Monument3 mana
  4. Mirror Entity3 mana
  5. Oketra's Monument3 mana
  6. Vito, Thorn of the Dusk Rose3 mana
  7. Nightscape Familiar2 mana
  8. Hazoret's Monument3 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Knight of the White Orchid2 mana
  4. Spirited Companion2 mana
  5. Solemn Simulacrum4 mana
  6. Cauldron Familiar1 mana
  7. Fleshbag Marauder3 mana
  8. Loran of the Third Path3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing