Arcane Foundry › Commanders › Electro, Assaulting Battery
Electro, Assaulting Battery
Legendary Creature — Human Villain · {1}{R}{R} · Red commander
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
Build an Electro, Assaulting Battery deck →
What Electro, Assaulting Battery actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast an instant or sorcery spell, add {R}.
- Triggered ability · otherWhen Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
- Keyword · flyingflying
- AbilityYou don't lose unspent red mana as steps and phases end.
What an Electro, Assaulting Battery deck needs
Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.
- instants and sorceries (each cast adds {R} that persists through the turn — storm and chain turns)
- X spells and mana sinks to spend the banked red mana
- looting and card flow so the chain never runs dry
The Electro, Assaulting Battery deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Electro, Assaulting Battery
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Vandalblast1 mana
- Lindblum, Industrial Regency // Mage Siege0 mana
- Pyroblast1 mana
- Red Elemental Blast1 mana
- Redirect Lightning1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Vandalblast1 mana
- Lindblum, Industrial Regency // Mage Siege0 mana
- Pyroblast1 mana
- Red Elemental Blast1 mana
- Redirect Lightning1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Adaptive Omnitool2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Combos with Electro, Assaulting Battery
Known combos from Commander Spellbook that Electro, Assaulting Battery is a piece of, and how many decks list them.
- Electro, Assaulting Battery + Sozin's Comet + Aggravated Assault6,477 decks
- Electro, Assaulting Battery + Avatar Roku, Firebender + Aggravated Assault5,903 decks
- Electro, Assaulting Battery + Firebending Student + Aggravated Assault5,223 decks
- Electro, Assaulting Battery + Zuko, Firebending Master + Aggravated Assault3,534 decks
- Electro, Assaulting Battery + Underworld Breach + Burning Inquiry1,099 decks
- Electro, Assaulting Battery + Sun Warriors + Aggravated Assault474 decks