Arcane Foundry › Commanders › Elesh Norn // The Argent Etchings
Elesh Norn // The Argent Etchings
Legendary Creature — Phyrexian Praetor // Enchantment — Saga · {2}{W}{W} · White commander
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.
{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).
Build an Elesh Norn // The Argent Etchings deck →
What Elesh Norn // The Argent Etchings actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.
- Activated ability{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
- Static ability · anthemCreatures you control get +1/+1 and gain double strike until end of turn.
- Keyword · vigilancevigilance
- AbilityI — Incubate 2 five times, then transform all Incubator tokens you control.
- AbilityIII — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield .
What an Elesh Norn // The Argent Etchings deck needs
Plays as punisher. What the commander asks of the other 99 — read from the card and checked by hand.
- expendable creatures (sacrificing three transforms it into the Saga)
- Phyrexians, artifacts and tokens that survive the Saga's chapter-III wipe (incubate makes Phyrexian artifact creatures)
- a punisher shell — opposing damage costs its source's controller 2 life unless they pay {1}
The Elesh Norn // The Argent Etchings deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Life loss that is not combat damage — each opponent loses life, repeatably
- 17× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Elesh Norn // The Argent Etchings
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Life loss that is not combat damage — each opponent loses life, repeatably
- Blind Obedience2 mana
- Bontu's Monument3 mana
- Throne of the God-Pharaoh2 mana
- Monument to Endurance3 mana
- Psychosis Crawler5 mana
- Cryptolith Fragment // Aurora of Emrakul3 mana
- Phyrexian Atlas3 mana
- Scrawling Crawler3 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Ojer Taq, Deepest Foundation // Temple of Civilization6 mana
- Phyrexian Triniform9 mana
- Enduring Innocence3 mana
- Hangarback Walker0 mana
- Golden Guardian // Gold-Forge Garrison4 mana
- Dunes of the Dead0 mana
- Belonging6 mana
- Platoon Dispenser5 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
- Twilight Drover3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
- Mentor of the Meek3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana