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Ellie and Alan, Paleontologists

Ellie and Alan, Paleontologists

Legendary Creature — Human Scientist · {2}{G}{W}{U} · Green/Blue/White commander

{T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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What Ellie and Alan, Paleontologists actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Ellie and Alan, Paleontologists deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Ellie and Alan, Paleontologists

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Runadi, Behemoth Caller3 mana
  5. Akroma's Memorial7 mana
  6. Super State7 mana
  7. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  8. Lavaspur Boots1 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Reconnaissance1 mana
  3. Sword of Feast and Famine3 mana
  4. Wilderness Reclamation4 mana
  5. Amulet of Vigor1 mana
  6. Freed from the Real3 mana
  7. Nature's Will4 mana
  8. Pemmin's Aura3 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Dinosaur Egg2 mana
  2. Digsite Conservator2 mana
  3. Aloy, Savior of Meridian5 mana
  4. Ellie and Alan, Paleontologists5 mana

Put your own cards into your graveyard as a resource

  1. Aftermath Analyst2 mana
  2. Altar of Dementia2 mana
  3. Brain Freeze2 mana
  4. Mindcrank2 mana
  5. Codex Shredder1 mana
  6. Hedron Crab1 mana
  7. Smuggler's Surprise1 mana
  8. Thought Scour1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. March of Otherworldly Light1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Displacement Wave2 mana
  8. Harsh Mercy3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Garruk's Uprising3 mana
  7. Rhystic Study3 mana
  8. Archivist of Oghma2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing