Arcane Foundry › Commanders › Emrakul, the Promised End
Emrakul, the Promised End
Legendary Creature — Eldrazi · {13} · Colorless commander
This spell costs {1} less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Build an Emrakul, the Promised End deck →
What Emrakul, the Promised End actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhen you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
- Keyword · flyingflying
- Keyword · trampletrample
- AbilityFlying, trample, protection from instants
What an Emrakul, the Promised End deck needs
Plays as graveyard. What the commander asks of the other 99 — read from the card and checked by hand.
- many card types in your graveyard (self-mill, discard and dying permanents — each type is a mana off her cost)
- ramp to a 13-drop that usually costs six to eight
- the Mindslaver turn: their own removal and combat aimed at them
The Emrakul, the Promised End deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 12× Put your own cards into your graveyard as a resource
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Emrakul, the Promised End
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Inquisitorial Rosette2 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Dragon Throne of Tarkir4 mana
- Skyshaper2 mana
- Krang, Utrom Warlord9 mana
- Thunderhawk Gunship6 mana
Put your own cards into your graveyard as a resource
- Eden, Seat of the Sanctum0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Ghoulcaller's Bell1 mana
- Palantír of Orthanc3 mana
- Sequestered Stash0 mana
- Excavated Wall1 mana
- Wand of Vertebrae1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Zuko's Exile5 mana
- Clay Golem4 mana
- Lazotep Quarry0 mana
Find the exact card the plan needs
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Nevinyrral's Disk4 mana
- Karn's Sylex3 mana
- Calamity of the Titans6 mana
- Apocalypse Chime2 mana
- The Moment2 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Adaptive Omnitool2 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Tome of Legends2 mana
- Buster Sword3 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Combos with Emrakul, the Promised End
Known combos from Commander Spellbook that Emrakul, the Promised End is a piece of, and how many decks list them.
- Emrakul, the Promised End + Erratic Portal + Unwinding Clock + Vedalken Orrery47 decks
- Emrakul, the Promised End + Triskaidekaphile + Rishkar's Expertise7 decks
- Emrakul, the Promised End + Triskaidekaphile + Return Of The Wildspeaker7 decks